diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2019-04-30 23:23:54 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2019-05-01 13:09:18 +0300 |
commit | e66629c128258a325ef7d898fb352e3d2552bbcb (patch) | |
tree | 1594b47733dab7e81bf6841549c591df5d4e550c /source/blender/draw/engines/eevee/eevee_engine.c | |
parent | b581f1929287381fe9c2761dc514d5bfa7cbe41c (diff) |
Eevee: Lookdev: Cleanup implementation & support for Bloom and TAA
Make Lookdev works with bloom and TAA by rendering it before TAA and fixing
the motion vectors of the lookdev balls.
Rework Lookdev to remove much of its complexity. Use simpler matrices with
more understandable setup code.
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_engine.c')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_engine.c | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_engine.c b/source/blender/draw/engines/eevee/eevee_engine.c index b82df5d7968..962bc8e5efb 100644 --- a/source/blender/draw/engines/eevee/eevee_engine.c +++ b/source/blender/draw/engines/eevee/eevee_engine.c @@ -301,10 +301,6 @@ static void eevee_draw_background(void *vedata) } } - /* LookDev */ - EEVEE_lookdev_draw_background(vedata); - /* END */ - /* Tonemapping and transfer result to default framebuffer. */ bool use_render_settings = stl->g_data->use_color_render_settings; |