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authorClément Foucault <foucault.clem@gmail.com>2017-05-09 23:45:40 +0300
committerClément Foucault <foucault.clem@gmail.com>2017-05-10 00:55:19 +0300
commit827760981014386f43b80500b18e9d846192677c (patch)
treed959b784b9aa797d771adfe1655725ed3441bd11 /source/blender/draw/engines/eevee/eevee_engine.c
parente32ec677c3d03881703b34fc008e9141e1ee9e2b (diff)
Small cleanup
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_engine.c')
-rw-r--r--source/blender/draw/engines/eevee/eevee_engine.c8
1 files changed, 0 insertions, 8 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_engine.c b/source/blender/draw/engines/eevee/eevee_engine.c
index f7925e8dafc..6c4dec05b10 100644
--- a/source/blender/draw/engines/eevee/eevee_engine.c
+++ b/source/blender/draw/engines/eevee/eevee_engine.c
@@ -522,7 +522,6 @@ static void EEVEE_cache_init(void *vedata)
DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_EQUAL;
psl->default_pass = DRW_pass_create("Default Shader Pass", state);
- /* NOTE : this shading grp does not contain any geom, it's just here to setup uniforms & textures. */
stl->g_data->default_lit_grp = DRW_shgroup_create(e_data.default_lit, psl->default_pass);
DRW_shgroup_uniform_block(stl->g_data->default_lit_grp, "light_block", stl->light_ubo, 0);
DRW_shgroup_uniform_block(stl->g_data->default_lit_grp, "shadow_block", stl->shadow_ubo, 1);
@@ -620,13 +619,6 @@ static void EEVEE_cache_populate(void *vedata, Object *ob)
}
}
- else {
- /* TODO, support for all geometry types (non mesh geometry) */
- DRW_shgroup_call_add(stl->g_data->default_lit_grp, geom, ob->obmat);
- // DRW_shgroup_call_add(stl->g_data->shadow_shgrp, geom, ob->obmat);
- // eevee_cascade_shadow_shgroup(psl, stl, geom, ob->obmat);
- // eevee_cube_shadow_shgroup(psl, stl, geom, ob->obmat);
- }
// GPUMaterial *gpumat = GPU_material_from_nodetree(struct bNodeTree *ntree, ListBase *gpumaterials, void *engine_type, int options)
// DRW_shgroup_call_add(stl->g_data->shadow_shgrp, geom, ob->obmat);