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AgeCommit message (Expand)Author
2017-10-03Eevee: Some changes to the Render / Render layers settings panel.Clément Foucault
2017-10-01Eevee : Add a setting for the number of indirect light bounce.Clément Foucault
2017-09-26BLI_rand : Make use of BLI_halton and BLI_hammersleyClément Foucault
2017-09-25Eevee: Implement Temporal Anti Aliasing / Super SamplingClément Foucault
2017-09-21Depsgraph and collection enable/visibilityDalai Felinto
2017-09-10Eevee: Shadows: Update cascaded shadowmaps when rendering probes.Clément Foucault
2017-09-10Eevee: Shadow: Add high bitdepth option.Clément Foucault
2017-09-10Eevee: Refactor Shadow SystemClément Foucault
2017-08-30Eevee: Fix conditional statement depending on unitialized valueDalai Felinto
2017-08-21Eevee: Offset the for each AA sample.Clément Foucault
2017-08-19Eevee: Bloom: Add Bloom ColorClément Foucault
2017-08-19Eevee: Bloom: Add Clamp settingClément Foucault
2017-08-18Eevee: Rework GTAOClément Foucault
2017-08-12Eevee: Fix and opimize MinMaxZ generation.Clément Foucault
2017-08-11Eevee: SSR: Change clamp default.Clément Foucault
2017-08-10Eevee: Refraction: Make it available for opaque materials.Clément Foucault
2017-08-10Eevee: Add Screen Space Refraction.Clément Foucault
2017-07-31Eevee: SSR: Change clamp to a real clamp and add Max Roughness.Clément Foucault
2017-07-31Eevee: Draw background after depth prepass.Clément Foucault
2017-07-31Eevee: SSR: Rewrote the raytracing algorithm.Clément Foucault
2017-07-27Eevee: Fix probes interfeering with SSR.Clément Foucault
2017-07-27DRW: Add stats group to eevee and object mode.Clément Foucault
2017-07-24Eevee: SSR: Refactor multiple rays. Plus other changes...Clément Foucault
2017-07-24Eevee: Make MinmaxZ compatible with textureArrayClément Foucault
2017-07-24Eevee: SSR: Add two hit option.Clément Foucault
2017-07-24Eevee: SSR: Fix Opengl Render.Clément Foucault
2017-07-24Eevee: SSR: Add Weight Normalization option.Clément Foucault
2017-07-24Eevee: SSR: Add fullscreen raytrace option and Screen border factor.Clément Foucault
2017-07-24Eevee: SSR: Add stride and thickness parameters.Clément Foucault
2017-07-24Eevee: SSR: Add mipmap filtering and bias to reduce noise.Clément Foucault
2017-07-24Eevee: SSR: Add double buffer so we can read previous frame color.Clément Foucault
2017-07-24Eevee: SSR: Output ssr datas to buffers.Clément Foucault
2017-07-19Eevee: Fix crash when using lamps in dupli groups.Clément Foucault
2017-07-18Eevee: Avoid crash when using dupli objects.Clément Foucault
2017-07-12DwM: Option to use final material over mode shadingCampbell Barton
2017-07-11Eevee: Transparency: Add object center Z sorting.Clément Foucault
2017-07-11Eevee: Transparency: Add support for blend ADD and MULTIPLY.Clément Foucault
2017-07-11Eevee: Add support for Alpha clip and Hashed Alpha transparency.Clément Foucault
2017-07-05Eevee: Fixups.Clément Foucault
2017-07-05Eevee: Volumetrics: Add Light contribution clamping.Clément Foucault
2017-07-05Eevee: Volumetrics: Add settings.Clément Foucault
2017-07-03Eevee: Initial implementation of Volumetrics.Clément Foucault
2017-06-26Eevee: Add Planar reflection blurring.Clément Foucault
2017-06-24Eevee: Planar reflection: Fix normal deformation for background pixels.Clément Foucault
2017-06-23Eevee: Add AO support in planar reflection.Clément Foucault
2017-06-22Eevee: Improve material variation managment.Clément Foucault
2017-06-22Eevee: Ambient Occlusion: Add UI properties.Clément Foucault
2017-06-22Eevee: Minmax Depth Pyramid.Clément Foucault
2017-06-19Gawain API naming refactorCampbell Barton
2017-06-19Eevee: Initial implementation of planar reflections.Clément Foucault