diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2017-09-01 16:59:01 +0300 |
---|---|---|
committer | Clément Foucault <foucault.clem@gmail.com> | 2017-09-10 04:09:45 +0300 |
commit | 8b7a83a868c03f3d721eb83498923673c2addb27 (patch) | |
tree | b51d9a4310e4521cc484b650804fe07e69a9a7f2 /source/blender/draw/engines/eevee/eevee_engine.c | |
parent | 5b026486e4f2a36bf4c988593ebecb135a2ccf84 (diff) |
Eevee: Refactor Shadow System
- Use only one 2d texture array to store all shadowmaps.
- Allow to change shadow maps resolution.
- Do not output radial distance when rendering shadowmaps. This will allow fast rendering of shadowmaps when we will drop the use of geometry shaders.
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_engine.c')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_engine.c | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_engine.c b/source/blender/draw/engines/eevee/eevee_engine.c index 9ab551ad949..735c3a77c5d 100644 --- a/source/blender/draw/engines/eevee/eevee_engine.c +++ b/source/blender/draw/engines/eevee/eevee_engine.c @@ -309,6 +309,9 @@ static void EEVEE_scene_layer_settings_create(RenderEngine *UNUSED(engine), IDPr BKE_collection_engine_property_add_bool(props, "motion_blur_enable", false); BKE_collection_engine_property_add_int(props, "motion_blur_samples", 8); BKE_collection_engine_property_add_float(props, "motion_blur_shutter", 1.0f); + + BKE_collection_engine_property_add_int(props, "shadow_method", SHADOW_ESM); + BKE_collection_engine_property_add_int(props, "shadow_size", 512); } static const DrawEngineDataSize EEVEE_data_size = DRW_VIEWPORT_DATA_SIZE(EEVEE_Data); |