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authorDalai Felinto <dfelinto@gmail.com>2017-05-01 15:55:59 +0300
committerDalai Felinto <dfelinto@gmail.com>2017-05-02 16:13:50 +0300
commit8c660c780171fe6ddba78b611899fe99064d2a57 (patch)
treeeabc6a0c7f86d001e8d2b4aa11fc268361c50376 /source/blender/draw/engines/eevee/eevee_engine.c
parent61b77d8948303acb7d8dd038d25004c7774e0052 (diff)
Cycles integration with Draw Manager
We can now use object and other modes on top of Cycles. Since we are now always on "render_to_view" (old Rendered mode), the pause button is always visible.
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_engine.c')
-rw-r--r--source/blender/draw/engines/eevee/eevee_engine.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_engine.c b/source/blender/draw/engines/eevee/eevee_engine.c
index 825a7b75502..01849678366 100644
--- a/source/blender/draw/engines/eevee/eevee_engine.c
+++ b/source/blender/draw/engines/eevee/eevee_engine.c
@@ -696,7 +696,7 @@ DrawEngineType draw_engine_eevee_type = {
RenderEngineType DRW_engine_viewport_eevee_type = {
NULL, NULL,
- EEVEE_ENGINE, N_("Eevee"), RE_INTERNAL | RE_USE_OGL_PIPELINE | RE_USE_SHADING_NODES,
+ EEVEE_ENGINE, N_("Eevee"), RE_INTERNAL | RE_USE_SHADING_NODES,
NULL, NULL, NULL, NULL, NULL, NULL, &EEVEE_collection_settings_create,
&draw_engine_eevee_type,
{NULL, NULL, NULL}