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author | Clément Foucault <foucault.clem@gmail.com> | 2021-04-14 17:46:48 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2021-04-14 17:46:48 +0300 |
commit | 520962b3d6bfb89b5fb11a757d6d664f0847b1e2 (patch) | |
tree | e25b4b04b496b88e9f14e77011392cf0ff26f7cb /source/blender/draw/engines/eevee/eevee_instance.hh | |
parent | 017e9d852e5949cb60169ad54a3016b428e9bff8 (diff) |
EEVEE: Lights: Support infinite light count
Support infinite light count by dividing rendering into chucks of
LIGHT_MAX. Forward passes are just rendered again and deferred passes
(not implemented yet) will just have to have multiple light evaluation
passes.
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_instance.hh')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_instance.hh | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_instance.hh b/source/blender/draw/engines/eevee/eevee_instance.hh index 3bbf5ed1b3b..bbb71edc87c 100644 --- a/source/blender/draw/engines/eevee/eevee_instance.hh +++ b/source/blender/draw/engines/eevee/eevee_instance.hh @@ -60,7 +60,7 @@ class Instance { MotionBlurModule motion_blur_; LightModule lights_; /** Contains scene general purpose data. Shared by many modules. */ - StructBuffer<SceneData> scene_data_; + SceneDataBuf scene_data_; /** Lookdev own lightweight instance. May not be allocated. */ // Lookdev *lookdev_ = nullptr; @@ -204,8 +204,6 @@ class Instance { lights_.end_sync(); sampling_.end_sync(); render_passes_.end_sync(); - - scene_data_.push_update(); } void render_sync(void) |