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2022-03-03EEVEE: Deferred: Large refactorClément Foucault
2022-02-18EEVEE: Fix use_scene_lights optionClément Foucault
2022-02-15Merge branch 'master' into eevee-rewriteClément Foucault
2022-02-05Cleanup: EEVEE: Remove unecessary internal C interface.Clément Foucault
2022-01-27EEVEE: Make use of float4x4 instead of float[4][4] and rename vectorsClément Foucault
2021-12-04EEVEE: Light: Port light culling to GPUClément Foucault
2021-11-05EEVEE: Raytracing: Add back screen space raytracingClément Foucault
2021-10-24EEVEE: Port back HiZbufferClément Foucault
2021-10-08EEVEE: Subsurface Scattering: New implementationClément Foucault
2021-07-01EEVEE: Hair: Add back shaded hair supportClément Foucault
2021-06-05EEVEE: Lookdev: Add back lighting supportClément Foucault
2021-06-03EEVEE: LightCache: Port bakingClément Foucault
2021-05-31EEVEE: LightProbe: Finish loading and rendering of lightcacheClément Foucault
2021-05-28EEVEE: Lightprobe: Add simple world probe rendering and downsamplingClément Foucault
2021-05-28EEVEE: Add back world nodetree supportClément Foucault
2021-05-26EEVEE: Rework multi material handlingClément Foucault
2021-05-24EEVEE: GPencil: Add basic support for gpencil geometryClément Foucault
2021-05-18EEVEE: Material: Add basic material logicClément Foucault
2021-04-25EEVEE: Use C++ vector typesClément Foucault
2021-04-23EEVEE: Shadow: Add Point light shadows support backClément Foucault
2021-04-21EEVEE: Check updates using recalc flag only an object maps.Clément Foucault
2021-04-15EEVEE: Split shading passes to eevee_shading.ccClément Foucault
2021-04-15EEVEE: Refactor: Split implementation to .cc fileClément Foucault
2021-04-14EEVEE: Lights: Support infinite light countClément Foucault
2021-04-14EEVEE: Lights: Initial Work in progress implementationClément Foucault
2021-04-14EEVEE: Add back object update and view update detection.Clément Foucault
2021-04-12EEVEE: Motion Blur: Add back post process motion blurClément Foucault
2021-04-09EEVEE: Motion Blur: Add back accumulation logicClément Foucault
2021-04-09EEVEE: Motion Blur: Add back accumulation logicClément Foucault
2021-04-08EEVEE: Depth Of Field: Add back post process depth of field.Clément Foucault
2021-04-04Cleanup: EEVEE: Use class instead of struct and remove typedefsClément Foucault
2021-04-04EEVEE: Reorganize ShadingView initialisationClément Foucault
2021-04-04EEVEE: Film: Add option to use log encodingClément Foucault
2021-04-03EEVEE: Render: Add back render modeClément Foucault
2021-04-02Cleanup: EEVEE: RenamingClément Foucault
2021-04-01EEVEE: Film: Filtered accumulation with panoramic projection supportClément Foucault
2021-03-28EEVEE: New basic drawingClément Foucault