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authorClément Foucault <foucault.clem@gmail.com>2022-03-03 23:16:54 +0300
committerClément Foucault <foucault.clem@gmail.com>2022-03-03 23:16:54 +0300
commit58e2ec18ae58918017170c915e7587759f322779 (patch)
tree8f646ae8a0d73d7cec6840e888d9095e3df3d576 /source/blender/draw/engines/eevee/eevee_instance.hh
parentfbf4d8f8b5c60313a6ec15c7bd23e12f34b98878 (diff)
EEVEE: Deferred: Large refactor
This changes drastically the implementation to leverage arbitrary writes in order to reduce complexity, memory usage and increase speed. Since we are no longer dependent on the framebuffer requirement, we can allocate bigger size texture that fits all views and avoid the extra. Transparency, holdout and emissions are no longer deferred and are now composited using dual source blending. The indirect lighting and raytracing is still not functional but will also gets a large refactor on its own
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_instance.hh')
-rw-r--r--source/blender/draw/engines/eevee/eevee_instance.hh5
1 files changed, 5 insertions, 0 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_instance.hh b/source/blender/draw/engines/eevee/eevee_instance.hh
index 531f492be8f..cef355b6b0f 100644
--- a/source/blender/draw/engines/eevee/eevee_instance.hh
+++ b/source/blender/draw/engines/eevee/eevee_instance.hh
@@ -58,7 +58,9 @@ class Instance {
LightModule lights;
LightProbeModule lightprobes;
RaytracingModule raytracing;
+ GBuffer gbuffer;
HiZBufferModule hiz;
+ HiZBuffer hiz_front, hiz_back;
/* TODO(fclem) Move it to scene layer data. */
ShadowModule shadows;
SubsurfaceModule subsurface;
@@ -103,7 +105,10 @@ class Instance {
lights(*this),
lightprobes(*this),
raytracing(*this),
+ gbuffer(*this),
hiz(*this),
+ hiz_front(*this),
+ hiz_back(*this),
shadows(*this),
subsurface(*this),
sync(*this),