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authorClément Foucault <foucault.clem@gmail.com>2021-04-03 12:01:01 +0300
committerClément Foucault <foucault.clem@gmail.com>2021-04-04 00:40:26 +0300
commite0e1dd73bb071b45cba6d27fed950fcd0e51327b (patch)
tree855c53bf50ee0ad31fd880bffddfa968533a0fc2 /source/blender/draw/engines/eevee/eevee_instance.hh
parentfa88f5af4c31d961b505f71a77c5ac0d43667b4d (diff)
EEVEE: Film: Add option to use log encoding
This option will make accumulation happen in a pre exposed logarithm color space. This reduces the importance of bright pixels in the pixel filter which will result in less aliasing in theses areas. There is a few cases where one might want to disable this option to match cycles better.
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_instance.hh')
-rw-r--r--source/blender/draw/engines/eevee/eevee_instance.hh2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_instance.hh b/source/blender/draw/engines/eevee/eevee_instance.hh
index 4f836b600d8..d9372927fb2 100644
--- a/source/blender/draw/engines/eevee/eevee_instance.hh
+++ b/source/blender/draw/engines/eevee/eevee_instance.hh
@@ -113,7 +113,7 @@ typedef struct Instance {
sampling_.init(scene_);
camera_.init(camera_eval, drw_view_);
- render_passes.init(render_layer, v3d_, output_res, output_rect);
+ render_passes.init(scene_, render_layer, v3d_, output_res, output_rect);
/* Init internal render view(s). */
float resolution_scale = 1.0f; /* TODO(fclem) parameter. */