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authorClément Foucault <foucault.clem@gmail.com>2020-08-21 00:09:37 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-08-21 15:16:42 +0300
commit7edd8a7738481b3d4f0720a173dca2a1853996d6 (patch)
tree4b507b4535c0fbe84fc25a21ddf2db55476b1b9b /source/blender/draw/engines/eevee/eevee_lightcache.c
parent4f0a749489af9de9b2ec0b5768d6e10898885a17 (diff)
GPUUniformBuf: Rename struct and change API a bit
This follows the GPU module naming of other buffers. We pass name to distinguish each GPUUniformBuf in debug mode. Also remove DRW_uniform_buffer interface.
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_lightcache.c')
-rw-r--r--source/blender/draw/engines/eevee/eevee_lightcache.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_lightcache.c b/source/blender/draw/engines/eevee/eevee_lightcache.c
index a785d27c2db..088a08fb51a 100644
--- a/source/blender/draw/engines/eevee/eevee_lightcache.c
+++ b/source/blender/draw/engines/eevee/eevee_lightcache.c
@@ -942,7 +942,7 @@ static void eevee_lightbake_render_world_sample(void *ved, void *user_data)
sldata->common_data.ray_type = EEVEE_RAY_GLOSSY;
sldata->common_data.ray_depth = 1;
- DRW_uniformbuffer_update(sldata->common_ubo, &sldata->common_data);
+ GPU_uniformbuf_update(sldata->common_ubo, &sldata->common_data);
EEVEE_lightbake_render_world(sldata, vedata, lbake->rt_fb);
EEVEE_lightbake_filter_glossy(sldata,
vedata,
@@ -956,7 +956,7 @@ static void eevee_lightbake_render_world_sample(void *ved, void *user_data)
sldata->common_data.ray_type = EEVEE_RAY_DIFFUSE;
sldata->common_data.ray_depth = 1;
- DRW_uniformbuffer_update(sldata->common_ubo, &sldata->common_data);
+ GPU_uniformbuf_update(sldata->common_ubo, &sldata->common_data);
EEVEE_lightbake_render_world(sldata, vedata, lbake->rt_fb);
EEVEE_lightbake_filter_diffuse(sldata, vedata, lbake->rt_color, lbake->store_fb, 0, 1.0f);
@@ -1079,7 +1079,7 @@ static void eevee_lightbake_render_grid_sample(void *ved, void *user_data)
if (lbake->bounce_curr == 0) {
common_data->prb_num_render_grid = 0;
}
- DRW_uniformbuffer_update(sldata->common_ubo, &sldata->common_data);
+ GPU_uniformbuf_update(sldata->common_ubo, &sldata->common_data);
EEVEE_lightbake_render_scene(sldata, vedata, lbake->rt_fb, pos, prb->clipsta, prb->clipend);
@@ -1145,7 +1145,7 @@ static void eevee_lightbake_render_probe_sample(void *ved, void *user_data)
common_data->prb_num_render_cube = 0;
common_data->ray_type = EEVEE_RAY_GLOSSY;
common_data->ray_depth = 1;
- DRW_uniformbuffer_update(sldata->common_ubo, &sldata->common_data);
+ GPU_uniformbuf_update(sldata->common_ubo, &sldata->common_data);
EEVEE_lightbake_render_scene(
sldata, vedata, lbake->rt_fb, eprobe->position, prb->clipsta, prb->clipend);
@@ -1430,7 +1430,7 @@ void EEVEE_lightbake_update_world_quick(EEVEE_ViewLayerData *sldata,
sldata->common_data.ray_type = EEVEE_RAY_GLOSSY;
sldata->common_data.ray_depth = 1;
- DRW_uniformbuffer_update(sldata->common_ubo, &sldata->common_data);
+ GPU_uniformbuf_update(sldata->common_ubo, &sldata->common_data);
EEVEE_lightbake_render_world(sldata, vedata, lbake.rt_fb);
EEVEE_lightbake_filter_glossy(sldata,
vedata,
@@ -1444,7 +1444,7 @@ void EEVEE_lightbake_update_world_quick(EEVEE_ViewLayerData *sldata,
sldata->common_data.ray_type = EEVEE_RAY_DIFFUSE;
sldata->common_data.ray_depth = 1;
- DRW_uniformbuffer_update(sldata->common_ubo, &sldata->common_data);
+ GPU_uniformbuf_update(sldata->common_ubo, &sldata->common_data);
EEVEE_lightbake_render_world(sldata, vedata, lbake.rt_fb);
EEVEE_lightbake_filter_diffuse(sldata, vedata, lbake.rt_color, lbake.store_fb, 0, 1.0f);