diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2018-03-02 20:35:25 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-03-02 20:35:59 +0300 |
commit | c43d51c1c2c7c811a30a26ebc1fcdf7af6c0c0c0 (patch) | |
tree | 6922f2f7808ca3cd22a72056940ae099e15bab5f /source/blender/draw/engines/eevee/eevee_lightprobes.c | |
parent | 9b47ad2974bac14342f09ad16176d8dc5452840d (diff) |
Eevee: Make use of culling when rendering the shadowmaps.
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_lightprobes.c')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_lightprobes.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_lightprobes.c b/source/blender/draw/engines/eevee/eevee_lightprobes.c index b69823b60c3..11eebb517e2 100644 --- a/source/blender/draw/engines/eevee/eevee_lightprobes.c +++ b/source/blender/draw/engines/eevee/eevee_lightprobes.c @@ -1246,13 +1246,13 @@ static void render_scene_to_planar( DRW_viewport_matrix_override_set(viewmat, DRW_MAT_VIEW); DRW_viewport_matrix_override_set(viewinv, DRW_MAT_VIEWINV); + /* Be sure that cascaded shadow maps are updated. */ + EEVEE_draw_shadows(sldata, psl); + /* Since we are rendering with an inverted view matrix, we need * to invert the facing for backface culling to be the same. */ DRW_state_invert_facing(); - /* Be sure that cascaded shadow maps are updated. */ - EEVEE_draw_shadows(sldata, psl); - DRW_state_clip_planes_add(clip_plane); /* Attach depth here since it's a DRW_TEX_TEMP */ |