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authorCampbell Barton <ideasman42@gmail.com>2019-04-18 08:21:26 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-04-18 08:59:28 +0300
commit333cdbb41025db012239e0549a439515880aad9b (patch)
tree7f34b68d8d412bd69073eabee1ed01e2ded0437f /source/blender/draw/engines/eevee/eevee_lights.c
parent93e876c4f89909ff1e399d7f038aac134367b120 (diff)
Cleanup: comment blocks
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_lights.c')
-rw-r--r--source/blender/draw/engines/eevee/eevee_lights.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_lights.c b/source/blender/draw/engines/eevee/eevee_lights.c
index b118d7be3d0..917043d70e7 100644
--- a/source/blender/draw/engines/eevee/eevee_lights.c
+++ b/source/blender/draw/engines/eevee/eevee_lights.c
@@ -952,7 +952,7 @@ static void frustum_min_bounding_sphere(const float corners[8][3],
}
/* TODO try to reduce the radius further by moving the center.
- * Remember we need a __stable__ solution! */
+ * Remember we need a __stable__ solution! */
/* Try to reduce float imprecision leading to shimmering. */
*r_radius = (float)round_to_digits(sqrtf(*r_radius), 3);