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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-09-19 19:19:49 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-09-19 19:20:50 +0300
commit6b433f4eb3da0acf092fb4e5417b10f9b304d073 (patch)
tree17d66beede9df8d8b43f9db39265649c2d72e732 /source/blender/draw/engines/eevee/eevee_lights.c
parenta7d43eb1c6e1679d4bdf15a9f558f2dbf0fb5b24 (diff)
parenta4f2ebc78da4e10e65e864a16d2e621c7c79103d (diff)
Merge branch 'master' into blender2.8
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_lights.c')
-rw-r--r--source/blender/draw/engines/eevee/eevee_lights.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_lights.c b/source/blender/draw/engines/eevee/eevee_lights.c
index b8a7789fb46..a458be040fc 100644
--- a/source/blender/draw/engines/eevee/eevee_lights.c
+++ b/source/blender/draw/engines/eevee/eevee_lights.c
@@ -649,7 +649,7 @@ static void eevee_light_setup(Object *ob, EEVEE_Light *evli)
80.0f; /* XXX : Empirical, Fit cycles power */
if (ELEM(la->area_shape, LA_AREA_DISK, LA_AREA_ELLIPSE)) {
evli->lamptype = LAMPTYPE_AREA_ELLIPSE;
- /* Scale power to account for the lower area of the ellipse compared to the surrouding rectangle. */
+ /* Scale power to account for the lower area of the ellipse compared to the surrounding rectangle. */
power *= 4.0f / M_PI;
}
}
@@ -1112,7 +1112,7 @@ void EEVEE_draw_shadows(EEVEE_ViewLayerData *sldata, EEVEE_PassList *psl)
/* Render shadow cube */
/* Render 6 faces separately: seems to be faster for the general case.
* The only time it's more beneficial is when the CPU culling overhead
- * outweight the instancing overhead. which is rarelly the case. */
+ * outweigh the instancing overhead. which is rarely the case. */
for (int j = 0; j < 6; j++) {
/* TODO optimize */
float tmp[4][4];
@@ -1219,7 +1219,7 @@ void EEVEE_draw_shadows(EEVEE_ViewLayerData *sldata, EEVEE_PassList *psl)
/* Render shadow cascades */
/* Render cascade separately: seems to be faster for the general case.
* The only time it's more beneficial is when the CPU culling overhead
- * outweight the instancing overhead. which is rarelly the case. */
+ * outweigh the instancing overhead. which is rarely the case. */
for (int j = 0; j < la->cascade_count; j++) {
copy_m4_m4(winmat, evscd->projmat[j]);
copy_m4_m4(persmat, evscd->viewprojmat[j]);