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authorClément Foucault <foucault.clem@gmail.com>2017-06-14 11:35:28 +0300
committerClément Foucault <foucault.clem@gmail.com>2017-06-15 01:53:41 +0300
commit4a83f3e2a573fbaeee18898e3acb35e59c3965d5 (patch)
treecd8ed1fd023d249237b5f8a1188a2d66dfd2e155 /source/blender/draw/engines/eevee/eevee_materials.c
parentfbd05d3b6afd207c4de763cfe4341a4da48e55e4 (diff)
Eevee: Disable specular when rendering probes.
This prevents weird reflections and really strong indirect lighting.
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_materials.c')
-rw-r--r--source/blender/draw/engines/eevee/eevee_materials.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_materials.c b/source/blender/draw/engines/eevee/eevee_materials.c
index 40e6a89d209..6de9e7fef1d 100644
--- a/source/blender/draw/engines/eevee/eevee_materials.c
+++ b/source/blender/draw/engines/eevee/eevee_materials.c
@@ -298,6 +298,7 @@ static void add_standard_uniforms(DRWShadingGroup *shgrp, EEVEE_SceneLayerData *
DRW_shgroup_uniform_int(shgrp, "light_count", &sldata->lamps->num_light, 1);
DRW_shgroup_uniform_int(shgrp, "probe_count", &sldata->probes->num_render_cube, 1);
DRW_shgroup_uniform_int(shgrp, "grid_count", &sldata->probes->num_render_grid, 1);
+ DRW_shgroup_uniform_bool(shgrp, "specToggle", &sldata->probes->specular_toggle, 1);
DRW_shgroup_uniform_float(shgrp, "lodMax", &sldata->probes->lodmax, 1);
DRW_shgroup_uniform_texture(shgrp, "utilTex", e_data.util_tex);
DRW_shgroup_uniform_buffer(shgrp, "probeCubes", &sldata->probe_pool);