Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Expand)Author
2017-08-19Merge branch 'blender2.8' into strand_editmodeLukas Tönne
2017-08-18Eevee: Rework GTAOClément Foucault
2017-08-14Removed fiber drawing from the strand edit mode to simplify code.Lukas Tönne
2017-08-14Hair drawing data based on the new DNA hair groups.Lukas Tönne
2017-08-13Eevee: Optimize and improve GTAO Horizon searchClément Foucault
2017-08-10Eevee: Refraction: Add "thickness" parameter.Clément Foucault
2017-08-10Eevee: Refraction: Make it available for opaque materials.Clément Foucault
2017-08-10Eevee: Add Screen Space Refraction.Clément Foucault
2017-08-10Eevee: LUT generation.Clément Foucault
2017-08-10Eevee: Add precomputed BTDF LUT.Clément Foucault
2017-08-07Merge branch 'blender2.8' of git.blender.org:blender into strand_editmodeLukas Tönne
2017-08-03Subdivision of hair fibers for smoother shading.Lukas Tönne
2017-08-03Use a 2D texture for the hair interpolation data instead of 1D for larger num...Lukas Tönne
2017-08-02Moved the hair fiber shader from strand edit mode into Eevee.Lukas Tönne
2017-07-31Eevee: Draw background after depth prepass.Clément Foucault
2017-07-25Eevee: SSR: Add support for planar probes.Clément Foucault
2017-07-24Eevee: HiZ buffer: Split into two 24bit depth bufferClément Foucault
2017-07-24Eevee: SSR: Output ssr datas to buffers.Clément Foucault
2017-07-22Basic drawing code for hair edit mode in the new 2.8 draw engine system.Lukas Tönne
2017-07-18Eevee: Fix crash with transparency.Clément Foucault
2017-07-13Use explicit scene_layer variable name for public APISergey Sharybin
2017-07-13Always using full shading for eevee + sculpt modeCampbell Barton
2017-07-12DwM: Option to use final material over mode shadingCampbell Barton
2017-07-11Eevee: Transparency: Fix crash when using transparent shadows.Clément Foucault
2017-07-11Eevee: Transparency: Add transparent Shadow method UI.Clément Foucault
2017-07-11Eevee: Transparency: Add support for Clip and Stochastic shadows.Clément Foucault
2017-07-11Eevee: Transparency: Add hide backside option.Clément Foucault
2017-07-11Eevee: Transparency: Add Alpha Blend mode.Clément Foucault
2017-07-11Eevee: Transparency: Add support for blend ADD and MULTIPLY.Clément Foucault
2017-07-11Eevee: Material: Code cleanup in order to add transparency support.Clément Foucault
2017-07-11Eevee: Add support for Alpha clip and Hashed Alpha transparency.Clément Foucault
2017-07-05Eevee: Volumetrics: Add settings.Clément Foucault
2017-07-05Eevee: Volumetrics: Add support for Position Coordinates.Clément Foucault
2017-07-05Eevee: Volumetrics: Colored Transmittance support.Clément Foucault
2017-07-03Eevee: Add support for volumetrics in node tree.Clément Foucault
2017-07-03Eevee: Initial implementation of Volumetrics.Clément Foucault
2017-06-29Eevee: Remove Geometry shader usage for background.Clément Foucault
2017-06-29Eevee: Prepare support for future Anisotropic shading.Clément Foucault
2017-06-28Eevee: Refactor of shading code to be more modular.Clément Foucault
2017-06-28DwM: mesh data now only creates data thats usedCampbell Barton
2017-06-28DwM: create eevee materials before the meshCampbell Barton
2017-06-28GPU: split GPU_material_from_nodetree in twoCampbell Barton
2017-06-26Hair UV implementation for EeveeLuca Rood
2017-06-24Eevee: Planar reflection: Fix normal deformation for background pixels.Clément Foucault
2017-06-23Eevee: Planar Reflection: Fix precision issue near cliplane.Clément Foucault
2017-06-23Eevee: Put pack AO parameters.Clément Foucault
2017-06-23Eevee: Fix OpenGl errors.Clément Foucault
2017-06-22Eevee: Ambient Occlusion: Initial implementation.Clément Foucault
2017-06-22Eevee: Improve material variation managment.Clément Foucault
2017-06-19Gawain API naming refactorCampbell Barton