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authorClément Foucault <foucault.clem@gmail.com>2017-06-29 18:07:41 +0300
committerClément Foucault <foucault.clem@gmail.com>2017-06-29 18:08:13 +0300
commit5e96df7d278d31675a9c4285a10fd1a8d131fa40 (patch)
tree364ad7fa571a422efffe5fcdf736dfe185640563 /source/blender/draw/engines/eevee/eevee_materials.c
parent790b15112b630b60e3bb78407f258995685b1990 (diff)
Eevee: Remove Geometry shader usage for background.
This fix the behaviour of the light path node that separates the probes background from the viewport background.
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_materials.c')
-rw-r--r--source/blender/draw/engines/eevee/eevee_materials.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_materials.c b/source/blender/draw/engines/eevee/eevee_materials.c
index b6e2864b517..d7494430f76 100644
--- a/source/blender/draw/engines/eevee/eevee_materials.c
+++ b/source/blender/draw/engines/eevee/eevee_materials.c
@@ -366,7 +366,7 @@ struct GPUMaterial *EEVEE_material_world_lightprobe_get(struct Scene *scene, Wor
}
return GPU_material_from_nodetree(
scene, wo->nodetree, &wo->gpumaterial, engine, options,
- datatoc_lightprobe_vert_glsl, datatoc_lightprobe_geom_glsl, e_data.frag_shader_lib,
+ datatoc_background_vert_glsl, NULL, e_data.frag_shader_lib,
SHADER_DEFINES "#define PROBE_CAPTURE\n");
}