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author | Clément Foucault <foucault.clem@gmail.com> | 2017-06-29 18:07:41 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2017-06-29 18:08:13 +0300 |
commit | 5e96df7d278d31675a9c4285a10fd1a8d131fa40 (patch) | |
tree | 364ad7fa571a422efffe5fcdf736dfe185640563 /source/blender/draw/engines/eevee/eevee_materials.c | |
parent | 790b15112b630b60e3bb78407f258995685b1990 (diff) |
Eevee: Remove Geometry shader usage for background.
This fix the behaviour of the light path node that separates the probes background from the viewport background.
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_materials.c')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_materials.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_materials.c b/source/blender/draw/engines/eevee/eevee_materials.c index b6e2864b517..d7494430f76 100644 --- a/source/blender/draw/engines/eevee/eevee_materials.c +++ b/source/blender/draw/engines/eevee/eevee_materials.c @@ -366,7 +366,7 @@ struct GPUMaterial *EEVEE_material_world_lightprobe_get(struct Scene *scene, Wor } return GPU_material_from_nodetree( scene, wo->nodetree, &wo->gpumaterial, engine, options, - datatoc_lightprobe_vert_glsl, datatoc_lightprobe_geom_glsl, e_data.frag_shader_lib, + datatoc_background_vert_glsl, NULL, e_data.frag_shader_lib, SHADER_DEFINES "#define PROBE_CAPTURE\n"); } |