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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2019-09-17 18:24:44 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2019-09-17 20:20:08 +0300
commit3009429c9045f70a199d6568a79b2dcbad78d095 (patch)
tree54adf1982b36ee7d7fdb4c6b3f786d76972c5bbc /source/blender/draw/engines/eevee/eevee_materials.c
parent884a3852873f392c1678a1142005da69d0e4cb32 (diff)
Fix T69809, T69810: sculpt gone or crashing after render
Make a distinction between flush sculpt changes for rendering, and forcing sculpt data structures to be rebuilt after mesh changes. Also don't use PBVH for renders.
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_materials.c')
-rw-r--r--source/blender/draw/engines/eevee/eevee_materials.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_materials.c b/source/blender/draw/engines/eevee/eevee_materials.c
index 2158d395d84..f01c6363ccb 100644
--- a/source/blender/draw/engines/eevee/eevee_materials.c
+++ b/source/blender/draw/engines/eevee/eevee_materials.c
@@ -1454,7 +1454,8 @@ void EEVEE_materials_cache_populate(EEVEE_Data *vedata,
Scene *scene = draw_ctx->scene;
GHash *material_hash = stl->g_data->material_hash;
- bool use_sculpt_pbvh = BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->v3d);
+ bool use_sculpt_pbvh = BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->v3d) &&
+ !DRW_state_is_image_render();
/* First get materials for this mesh. */
if (ELEM(ob->type, OB_MESH, OB_CURVE, OB_SURF, OB_FONT, OB_MBALL)) {