diff options
author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2019-09-17 18:24:44 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2019-09-17 20:20:08 +0300 |
commit | 3009429c9045f70a199d6568a79b2dcbad78d095 (patch) | |
tree | 54adf1982b36ee7d7fdb4c6b3f786d76972c5bbc /source/blender/draw/engines/eevee/eevee_materials.c | |
parent | 884a3852873f392c1678a1142005da69d0e4cb32 (diff) |
Fix T69809, T69810: sculpt gone or crashing after render
Make a distinction between flush sculpt changes for rendering, and forcing
sculpt data structures to be rebuilt after mesh changes. Also don't use PBVH
for renders.
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_materials.c')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_materials.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_materials.c b/source/blender/draw/engines/eevee/eevee_materials.c index 2158d395d84..f01c6363ccb 100644 --- a/source/blender/draw/engines/eevee/eevee_materials.c +++ b/source/blender/draw/engines/eevee/eevee_materials.c @@ -1454,7 +1454,8 @@ void EEVEE_materials_cache_populate(EEVEE_Data *vedata, Scene *scene = draw_ctx->scene; GHash *material_hash = stl->g_data->material_hash; - bool use_sculpt_pbvh = BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->v3d); + bool use_sculpt_pbvh = BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->v3d) && + !DRW_state_is_image_render(); /* First get materials for this mesh. */ if (ELEM(ob->type, OB_MESH, OB_CURVE, OB_SURF, OB_FONT, OB_MBALL)) { |