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AgeCommit message (Expand)Author
2019-10-29Fix T69468 EEVEE: Collections Holdout Button in Outliner Is IgnoredClément Foucault
2019-10-29Fix T71050 EEVEE: Light Path Node broken in 2.81Clément Foucault
2019-10-07Fix T67753 EEVEE: Crash using transparent shadows with default materialClément Foucault
2019-09-17Fix T69809, T69810: sculpt gone or crashing after renderBrecht Van Lommel
2019-09-17DRW: Refactor to support draw call batchingClément Foucault
2019-09-14Revert "DRW: Refactor to support draw call batching"Clément Foucault
2019-09-13DRW: Refactor to support draw call batchingClément Foucault
2019-09-07Cleanup: use post increment/decrementCampbell Barton
2019-09-05Eevee: Shadow map refactorClément Foucault
2019-08-14Eevee: Remove Additive & Multiply Blend modeClément Foucault
2019-08-14Eevee: Improve Transparent BSDF behaviorClément Foucault
2019-07-19Fix T67033 EEVEE: Random Flickering MaterialsClément Foucault
2019-06-17DRW: Make stencil state clearer and distinctClément Foucault
2019-06-14Fix T64913 Eevee: shader compilation does not reset TAAClément Foucault
2019-06-03Cleanup: style, use braces in drawCampbell Barton
2019-06-03Cleanup: use const argumentsCampbell Barton
2019-05-31Fix sculpt mode drawing with modifiers still being wrong in some casesBrecht Van Lommel
2019-05-30DRW: Refactor to use object pointer for drawcall by defaultClément Foucault
2019-05-28Cleanup: DRW: Rename DRW_STATE_BLEND_* for API clarityClément Foucault
2019-05-22Eevee: Make lookdev shader use common_view_libClément Foucault
2019-05-22Eevee: Make Planar reflections work with the new DRWView systemClément Foucault
2019-05-22Eevee: Use DRW_view_* API instead of DRW_viewport_matrix_*Clément Foucault
2019-05-22DRW: Add DRWView to improve different view handlingClément Foucault
2019-05-17Cleanup: Eevee: Use dummy texture for GTAO when not enabledClément Foucault
2019-05-17Cleanup: Eevee: Use DRW_PASS_CREATE macro when possibleClément Foucault
2019-05-17Cleanup: DRW: Remove uneeded DRWState valuesClément Foucault
2019-05-17Eevee: Remove the Volumetric Render checkboxClément Foucault
2019-05-17Eevee: Remove the Subsurface Render checkboxClément Foucault
2019-05-17Cleanup: Eevee: Use SET_FLAG_FROM_TESTClément Foucault
2019-05-15Eevee: Add per material option to cull backfacesClément Foucault
2019-05-14Cleanup: DRW: Remove uneeded _add suffix from DRW_shgroup_call_addClément Foucault
2019-05-14Cleanup: DRW: Remove pointers to materialsClément Foucault
2019-05-10Eevee: Update matrices operations to not use combined matricesClément Foucault
2019-05-06Cleanup: Eevee: Remove comment about vcol support in sculpt modeClément Foucault
2019-05-04Cleanup: Eevee: Remove Flat normal shader variationClément Foucault
2019-05-04Sculpt: Refactor draw manager sculpt drawing mechanismClément Foucault
2019-05-02Fix T63997 Weird z-fight during weight paintClément Foucault
2019-05-02Fix T63435 Incorrect fresnel and normals for hair strands on EEVEEClément Foucault
2019-05-01Eevee: Lookdev: Cleanup implementation & support for Bloom and TAAClément Foucault
2019-05-01Cleanup: comments (long lines) in drawCampbell Barton
2019-04-30Fix T63393 Eevee: Specular Shader's Clear Coat does not functionClément Foucault
2019-04-27Cleanup: unused varsCampbell Barton
2019-04-26Fix T58966 Sculpted changes dissapear visually when selecting a second objectClément Foucault
2019-04-18Cleanup: comment blocksCampbell Barton
2019-04-17ClangFormat: format '#if 0' code in source/Campbell Barton
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
2019-04-10Cleanup: order simple check before function callCampbell Barton
2019-04-04EEVEE+Workbench: Show partsys in final renderingJeroen Bakker
2019-03-29Eevee: Material: Decouple transparent shadows from blend modeClément Foucault
2019-03-27Cleanup: style, use braces for drawCampbell Barton