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author | Hans Goudey <h.goudey@me.com> | 2021-02-03 21:58:11 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2021-02-03 21:58:11 +0300 |
commit | 8b11d36cda7d650a658add4083cb753061c76227 (patch) | |
tree | 86195aa9388ef92c4471d0239265fcace67c3542 /source/blender/draw/engines/eevee/eevee_motion_blur.c | |
parent | d726aaec133480f977d044493af60125aaec4c9e (diff) |
More progress converting the point distribute node to operationstemp-geometry-nodes-instances-api
I might not continue with this approach, it seems like building a
temporary vector of geometry components will be much simpler
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_motion_blur.c')
0 files changed, 0 insertions, 0 deletions