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author | Clément Foucault <foucault.clem@gmail.com> | 2019-03-13 00:02:20 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2019-03-13 00:02:39 +0300 |
commit | 41cb5658803bf3b96f18e93c74c6af66ecdb1e83 (patch) | |
tree | 077ec7abca4fa7ca1377fcd4d6d051fc0e714e17 /source/blender/draw/engines/eevee/eevee_private.h | |
parent | f16bdf1075b04ced7918d6f367e66d2f39f56724 (diff) |
Fix T60902 Eevee: Environment texture partially visible on transp. render
This was due to environement not being rendered with alpha blending. So
color was still written and contributed to the final render color. Now
we multiply by background alpha so that it removes any background pixels
intensity.
For this reason this made the (incorrect) final premult unecessary.
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_private.h')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_private.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_private.h b/source/blender/draw/engines/eevee/eevee_private.h index 07485167fe3..8656db8e075 100644 --- a/source/blender/draw/engines/eevee/eevee_private.h +++ b/source/blender/draw/engines/eevee/eevee_private.h @@ -1001,7 +1001,9 @@ void EEVEE_render_draw(EEVEE_Data *vedata, struct RenderEngine *engine, struct R void EEVEE_render_update_passes(struct RenderEngine *engine, struct Scene *scene, struct ViewLayer *view_layer); /** eevee_lookdev.c */ -void EEVEE_lookdev_cache_init(EEVEE_Data *vedata, DRWShadingGroup **grp, DRWPass *pass, struct World *world, EEVEE_LightProbesInfo *pinfo); +void EEVEE_lookdev_cache_init( + EEVEE_Data *vedata, DRWShadingGroup **grp, DRWPass *pass, float background_alpha, + struct World *world, EEVEE_LightProbesInfo *pinfo); void EEVEE_lookdev_draw_background(EEVEE_Data *vedata); /** eevee_engine.c */ |