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author | Clément Foucault <foucault.clem@gmail.com> | 2022-04-18 16:45:32 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2022-04-19 13:09:18 +0300 |
commit | 6296cb5129697676aa0055bb2162bd479106f6e3 (patch) | |
tree | b8720982fb16e543c9fdd02d9748b13cff9384d7 /source/blender/draw/engines/eevee/eevee_private.h | |
parent | eccc9d8eba8d65009307ebc7d4da344e9416d89b (diff) |
DRW: Centralize smoke domain texture management
This code was duplicated in multiple engines. Now it is the draw manager
responsability to manage the throwaway fluid textures.
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_private.h')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_private.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_private.h b/source/blender/draw/engines/eevee/eevee_private.h index 9f97dacf9fe..ee336326166 100644 --- a/source/blender/draw/engines/eevee/eevee_private.h +++ b/source/blender/draw/engines/eevee/eevee_private.h @@ -1558,7 +1558,6 @@ void EEVEE_volumes_compute(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata); void EEVEE_volumes_resolve(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata); void EEVEE_volumes_output_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata, uint tot_samples); void EEVEE_volumes_output_accumulate(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata); -void EEVEE_volumes_free_smoke_textures(void); void EEVEE_volumes_free(void); /* eevee_effects.c */ |