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authorClément Foucault <foucault.clem@gmail.com>2018-02-01 20:07:09 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-02-01 20:09:17 +0300
commitd57741d91f085657031a361ff7922838cb7f0a31 (patch)
tree6b1c2cd36cc6d23a60f0d995a0a9b5f2d826fd0e /source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl
parentc95f3a36166fa76bd504feffb43884dc3844f718 (diff)
Eevee: Simplify/Fix view_vecs calculation.
Now view_vecs[0][2] ALWAYS contains Near clip plane and view_vecs[1][2] = far - near.
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl')
-rw-r--r--source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl b/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl
index 84ee0de3f12..9e5f8a33270 100644
--- a/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl
+++ b/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl
@@ -325,7 +325,7 @@ vec2 get_uvs_from_view(vec3 view)
vec3 get_view_space_from_depth(vec2 uvcoords, float depth)
{
if (ProjectionMatrix[3][3] == 0.0) {
- return (viewVecs[0].xyz + vec3(uvcoords, 0.0) * viewVecs[1].xyz) * get_view_z_from_depth(depth);
+ return vec3(viewVecs[0].xy + uvcoords * viewVecs[1].xy, 1.0) * get_view_z_from_depth(depth);
}
else {
return viewVecs[0].xyz + vec3(uvcoords, depth) * viewVecs[1].xyz;