Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Expand)Author
2020-06-30Fix T77069 EEVEE: Mix shader with holdout & transparent BSDF failsClément Foucault
2020-06-02EEVEE: Refactor of eevee_material.cClément Foucault
2020-02-21EEVEE: Render PassesJeroen Bakker
2020-01-29Fix T67060 EEVEE: Noise caused by disk lightsClément Foucault
2020-01-14Fix T71402 EEVEE: Transparent material add volume scatteringClément Foucault
2019-10-29Fix T71062 EEVEE: Holdout shader is broken in 2.81Clément Foucault
2019-10-17Fix T70811 EEVEE: Alpha clip/hashed cause wrong alpha valuesClément Foucault
2019-10-16Fix T70249 EEVEE: Light bleeding on SSS translucencyClément Foucault
2019-10-09Fix T70640 EEVEE: Alpha hashed material is darker when alpha is not 1.0Clément Foucault
2019-09-05Eevee: Shadow map refactorClément Foucault
2019-08-14Eevee: Add support for the holdout nodeClément Foucault
2019-08-14Eevee: Improve Transparent BSDF behaviorClément Foucault
2019-07-01Fix T66292: Alpha Blend transparency glitches with volumeClément Foucault
2019-06-27Eevee: Make use of dual source blending for volumetric resolveClément Foucault
2019-06-05Fix T65298 Eevee: Principled BSDF doesn't use specular with metalsClément Foucault
2019-05-28Fix T64123 Eevee: Reflections Not Visible On Alpha Clip MaterialsClément Foucault
2019-05-17Eevee: Remove the Volumetric Render checkboxClément Foucault
2019-05-09Fix T64158 Eevee: Mixed SSS shader becomes brighter and brighterClément Foucault
2019-05-08Eevee: Remove uneeded normalizationClément Foucault
2019-05-01Cleanup: comments (long lines) in drawCampbell Barton
2019-04-26Fix T63784 Eevee : Black Diffuse with Principled BSDF and Mix ShaderClément Foucault
2019-04-21Fix T63698: Eevee crash after recent clang-format changesBrecht Van Lommel
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
2019-03-13Fix T60005: Eevee: Volume material doen't write alphaClément Foucault
2019-03-13Fix T60802 Eevee: No diffuse when using Clearcoat + Add shaderClément Foucault
2019-03-11Eevee: Update LTC codeClément Foucault
2019-02-27Cleanup: rename lamp -> lightCampbell Barton
2019-02-20EEVEE Shader comments: Explain why material gets darkened when using mix shaderDalai Felinto
2019-01-24Cleanup: add missing braces to draw managerCampbell Barton
2018-11-15Eevee: Add Light Threshold valueClément Foucault
2018-11-07Eevee: Support monochromatic Transparent BSDF correctlyClément Foucault
2018-09-19Merge branch 'master' into blender2.8Brecht Van Lommel
2018-08-08Eevee: Use "constant folding" for the principle shaderClément Foucault
2018-06-13Merge branch 'master' into blender2.8Brecht Van Lommel
2018-06-02Eevee: Add support for hair random property.Clément Foucault
2018-05-14Eevee: Hair: Disable SSR for hairs.Clément Foucault
2018-04-22Cleanup: trailing spacesCampbell Barton
2018-04-20Eevee: TAA Reprojection: Initial implementationClément Foucault
2018-04-15Eevee: Shadows: Transition to individual face rendering.Clément Foucault
2018-03-27Eevee Shaders: Fix "No matching overloaded function"Germano
2018-03-25GPUFramebuffer: Refactor (Part 2)Clément Foucault
2018-03-10Eevee: Make use of the new view matrix UBO.Clément Foucault
2018-02-05Eevee: Render Fix black normals on blended material in the normal pass.Clément Foucault
2018-02-05Eevee: Codestyle: Indent #ifdefsClément Foucault
2018-02-01Eevee: Simplify/Fix view_vecs calculation.Clément Foucault
2018-01-31Eevee: Fix indentation and fix output normal of emission shader.Clément Foucault
2018-01-22Eevee: Put all constant uniforms in a global UBO.Clément Foucault
2018-01-18Eevee: Implement new LTC algorithm for Sphere Lights.Clément Foucault
2018-01-16Eevee: SSR: Optimise Texture fetches and solve noise issue.Clément Foucault
2018-01-04Eevee: SSR: Fix ssr nor working in ogl render.Clément Foucault