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authorClément Foucault <foucault.clem@gmail.com>2017-06-02 21:50:04 +0300
committerClément Foucault <foucault.clem@gmail.com>2017-06-03 01:54:01 +0300
commit0d52f8daea3b6603db83f41aa97fb137b4c97bcc (patch)
treee67899497e222d332e7fd96eea8dccfb1496ac32 /source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl
parent4bd2de2030f5c655256c9108eef53b536768d9be (diff)
Eevee: Polishing of Exponential Shadow mapping
Added exponent parameter to tweak light bleeding. Added depth bias to the shadow test. Added better blurring using 32 samples.
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl')
-rw-r--r--source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl9
1 files changed, 5 insertions, 4 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl b/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl
index a9be6ca5478..8963ad2b93e 100644
--- a/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl
+++ b/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl
@@ -36,13 +36,14 @@ struct LightData {
struct ShadowCubeData {
- vec4 near_far_bias;
+ vec4 near_far_bias_exp;
};
/* convenience aliases */
-#define sh_cube_near near_far_bias.x
-#define sh_cube_far near_far_bias.y
-#define sh_cube_bias near_far_bias.z
+#define sh_cube_near near_far_bias_exp.x
+#define sh_cube_far near_far_bias_exp.y
+#define sh_cube_bias near_far_bias_exp.z
+#define sh_cube_exp near_far_bias_exp.w
struct ShadowMapData {