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AgeCommit message (Expand)Author
2017-10-07Eevee: Shadows: Add Contact ShadowsClément Foucault
2017-09-26Eevee : Fix regression : Refraction not workingClément Foucault
2017-09-12Eevee: Fix T52480: Can't reproduce Metallic transparency with Principled + Mi...Clément Foucault
2017-09-10Eevee: Shadows: Add cubemap filtering and adaptive sample count.Clément Foucault
2017-09-10Eevee: Add Cascaded Shadow Map options.Clément Foucault
2017-09-10Eevee: Add Cascaded Shadow Map support with filtering.Clément Foucault
2017-09-10Eevee: Expose Shadow filter size.Clément Foucault
2017-09-10Eevee: Add Variance Shadow MappingClément Foucault
2017-09-10Eevee: Refactor Shadow SystemClément Foucault
2017-08-18Eevee: Add some utils functionsClément Foucault
2017-08-13Eevee: Optimize and improve GTAO Horizon searchClément Foucault
2017-08-11Eevee: Re: Fix NaNClément Foucault
2017-08-10Eevee: Fix multiply blend mode.Clément Foucault
2017-08-10Eevee: Refraction: Fix border artifacts.Clément Foucault
2017-08-10Eevee: SSR: Refine Raytrace Algorithm.Clément Foucault
2017-08-10Eevee: Correct Mipmap texel alignment.Clément Foucault
2017-08-10Eevee: Add Refraction via probes.Clément Foucault
2017-08-10Eevee: Small code codestyle and fixes.Clément Foucault
2017-07-31Eevee: SSR: Rewrote the raytracing algorithm.Clément Foucault
2017-07-27Eevee: Planar Reflection: only support mirror reflection if not using SSR.Clément Foucault
2017-07-25Eevee: SSR: Add support for planar probes.Clément Foucault
2017-07-24Eevee: SSR: Add mipmap filtering and bias to reduce noise.Clément Foucault
2017-07-24Eevee: SSR: Add per pixel resolve of multiple rays.Clément Foucault
2017-07-24Eevee: SSR: Add double buffer so we can read previous frame color.Clément Foucault
2017-07-24Eevee: Fix clip/hashed alpha prepass/shadow crash.Clément Foucault
2017-07-24Eevee: SSR: Encode Normal in buffer and add cubemap fallback.Clément Foucault
2017-07-24Eevee: SSR: Output ssr datas to buffers.Clément Foucault
2017-07-11Eevee: Fix default closure to match cycles.Clément Foucault
2017-07-11Eevee: Transparency: Add support for Clip and Stochastic shadows.Clément Foucault
2017-07-11Eevee: Transparency: Add support for blend ADD and MULTIPLY.Clément Foucault
2017-07-11Eevee: Add support for Alpha clip and Hashed Alpha transparency.Clément Foucault
2017-07-05Eevee: Volumetrics: Do not add anisotropy attribute, average it.Clément Foucault
2017-07-04Eevee: Fix Closure define.Clément Foucault
2017-07-03Eevee: Add support for volumetrics in node tree.Clément Foucault
2017-07-03Eevee: Initial implementation of Volumetrics.Clément Foucault
2017-07-03Eevee: Fix luma calculation for lamp fresnel.Clément Foucault
2017-06-30Eevee: Fix specular shadowing.Clément Foucault
2017-06-29Eevee: Remove ShadingData struct.Clément Foucault
2017-06-28Eevee: Refactor of shading code to be more modular.Clément Foucault
2017-06-26Eevee: Add Planar reflection blurring.Clément Foucault
2017-06-24Eevee: Planar Reflection: Add contact hardening normal distortion.Clément Foucault
2017-06-23Eevee: Attempt to optimize GTAO shader.Clément Foucault
2017-06-22Eevee: Ambient Occlusion: Initial implementation.Clément Foucault
2017-06-19Eevee: Initial implementation of planar reflections.Clément Foucault
2017-06-15Eevee: Probes: Change falloff of irradiance grid.Clément Foucault
2017-06-15Eevee: Split irradiance functions to their own new file.Clément Foucault
2017-06-15Eevee: Add Irradiance Grid supportClément Foucault
2017-06-09Eevee: Add parallax correction to probe reflectionsClément Foucault
2017-06-09Eevee: First commit of Probe support.Clément Foucault
2017-06-04Eevee: Move Spherical Harmonics to a new Probe UBO.Clément Foucault