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author | Clément Foucault <foucault.clem@gmail.com> | 2017-07-27 12:21:11 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2017-07-27 15:51:44 +0300 |
commit | 05d73ec06f19013b3cdd4b05870baa45b59b961f (patch) | |
tree | 1d1bba2f26fbceac6f1709a15fd7f7012c87d5da /source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl | |
parent | c6a74edcf86ceedd63678421635e231ae4e92de8 (diff) |
Eevee: Planar Reflection: only support mirror reflection if not using SSR.
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl')
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl b/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl index 99e2132277d..17430007502 100644 --- a/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl +++ b/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl @@ -9,6 +9,7 @@ #define LUT_SIZE 64 uniform mat4 ProjectionMatrix; +uniform mat4 ViewProjectionMatrix; uniform mat4 ViewMatrixInverse; uniform vec4 viewvecs[2]; #ifndef SHADOW_SHADER |