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authorClément Foucault <foucault.clem@gmail.com>2017-07-27 12:21:11 +0300
committerClément Foucault <foucault.clem@gmail.com>2017-07-27 15:51:44 +0300
commit05d73ec06f19013b3cdd4b05870baa45b59b961f (patch)
tree1d1bba2f26fbceac6f1709a15fd7f7012c87d5da /source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl
parentc6a74edcf86ceedd63678421635e231ae4e92de8 (diff)
Eevee: Planar Reflection: only support mirror reflection if not using SSR.
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl')
-rw-r--r--source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl b/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl
index 99e2132277d..17430007502 100644
--- a/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl
+++ b/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl
@@ -9,6 +9,7 @@
#define LUT_SIZE 64
uniform mat4 ProjectionMatrix;
+uniform mat4 ViewProjectionMatrix;
uniform mat4 ViewMatrixInverse;
uniform vec4 viewvecs[2];
#ifndef SHADOW_SHADER