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AgeCommit message (Expand)Author
2018-06-13Merge branch 'master' into blender2.8Brecht Van Lommel
2018-06-02Eevee: Add support for hair random property.Clément Foucault
2018-05-14Eevee: Hair: Disable SSR for hairs.Clément Foucault
2018-04-22Cleanup: trailing spacesCampbell Barton
2018-04-20Eevee: TAA Reprojection: Initial implementationClément Foucault
2018-04-15Eevee: Shadows: Transition to individual face rendering.Clément Foucault
2018-03-27Eevee Shaders: Fix "No matching overloaded function"Germano
2018-03-25GPUFramebuffer: Refactor (Part 2)Clément Foucault
2018-03-10Eevee: Make use of the new view matrix UBO.Clément Foucault
2018-02-05Eevee: Render Fix black normals on blended material in the normal pass.Clément Foucault
2018-02-05Eevee: Codestyle: Indent #ifdefsClément Foucault
2018-02-01Eevee: Simplify/Fix view_vecs calculation.Clément Foucault
2018-01-31Eevee: Fix indentation and fix output normal of emission shader.Clément Foucault
2018-01-22Eevee: Put all constant uniforms in a global UBO.Clément Foucault
2018-01-18Eevee: Implement new LTC algorithm for Sphere Lights.Clément Foucault
2018-01-16Eevee: SSR: Optimise Texture fetches and solve noise issue.Clément Foucault
2018-01-04Eevee: SSR: Fix ssr nor working in ogl render.Clément Foucault
2018-01-04Eevee: Fix issues with alpha blendingClément Foucault
2017-12-04Eevee: Irradiance Visibility: Initial ImplementationClément Foucault
2017-11-25Eevee: Fix SSS mixing with transparent bsdfClément Foucault
2017-11-25Eevee: Add SSS support in probesClément Foucault
2017-11-25Eevee: SSS: Add separated Albedo option.Clément Foucault
2017-11-22Eevee : SSS : Add Translucency support.Clément Foucault
2017-11-14Eevee: SSS: Fix SSS with Add Shader node.Clément Foucault
2017-11-14Eevee: Initial Separable Subsurface Scattering implementation.Clément Foucault
2017-11-14GPUMaterial : Add sss_data to Closure struct.Clément Foucault
2017-10-27Eevee: Volumetrics: Add Volume object support.Clément Foucault
2017-10-27Eevee: Volumetrics: Add volumetric support to alpha blended meshes.Clément Foucault
2017-10-27Eevee: Overhaul the volumetric system.Clément Foucault
2017-10-07Eevee: Shadows: Add Contact ShadowsClément Foucault
2017-09-26Eevee : Fix regression : Refraction not workingClément Foucault
2017-09-12Eevee: Fix T52480: Can't reproduce Metallic transparency with Principled + Mi...Clément Foucault
2017-09-10Eevee: Shadows: Add cubemap filtering and adaptive sample count.Clément Foucault
2017-09-10Eevee: Add Cascaded Shadow Map options.Clément Foucault
2017-09-10Eevee: Add Cascaded Shadow Map support with filtering.Clément Foucault
2017-09-10Eevee: Expose Shadow filter size.Clément Foucault
2017-09-10Eevee: Add Variance Shadow MappingClément Foucault
2017-09-10Eevee: Refactor Shadow SystemClément Foucault
2017-08-18Eevee: Add some utils functionsClément Foucault
2017-08-13Eevee: Optimize and improve GTAO Horizon searchClément Foucault
2017-08-11Eevee: Re: Fix NaNClément Foucault
2017-08-10Eevee: Fix multiply blend mode.Clément Foucault
2017-08-10Eevee: Refraction: Fix border artifacts.Clément Foucault
2017-08-10Eevee: SSR: Refine Raytrace Algorithm.Clément Foucault
2017-08-10Eevee: Correct Mipmap texel alignment.Clément Foucault
2017-08-10Eevee: Add Refraction via probes.Clément Foucault
2017-08-10Eevee: Small code codestyle and fixes.Clément Foucault
2017-07-31Eevee: SSR: Rewrote the raytracing algorithm.Clément Foucault
2017-07-27Eevee: Planar Reflection: only support mirror reflection if not using SSR.Clément Foucault
2017-07-25Eevee: SSR: Add support for planar probes.Clément Foucault