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authorClément Foucault <foucault.clem@gmail.com>2017-11-13 23:56:49 +0300
committerClément Foucault <foucault.clem@gmail.com>2017-11-14 00:09:12 +0300
commitab013224adf5bb07c1467637592cd8c7bb5cb2fe (patch)
tree42a5c4e396b795f3e196e0fd67103f15c01d7aa1 /source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl
parentf4beb64020dec7729b298bd6660e19a02b89e948 (diff)
GPUMaterial : Add sss_data to Closure struct.
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl')
-rw-r--r--source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl13
1 files changed, 13 insertions, 0 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl b/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl
index b2c72126c40..bbb69d557c4 100644
--- a/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl
+++ b/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl
@@ -580,6 +580,9 @@ Closure closure_add(Closure cl1, Closure cl2)
struct Closure {
vec3 radiance;
float opacity;
+#ifdef USE_SSS
+ vec4 sss_data;
+#endif
vec4 ssr_data;
vec2 ssr_normal;
int ssr_id;
@@ -589,13 +592,22 @@ struct Closure {
#define TRANSPARENT_CLOSURE_FLAG -2
#define REFRACT_CLOSURE_FLAG -3
+#ifdef USE_SSS
+#define CLOSURE_DEFAULT Closure(vec3(0.0), 1.0, vec4(0.0), vec4(0.0), vec2(0.0), -1)
+#else
#define CLOSURE_DEFAULT Closure(vec3(0.0), 1.0, vec4(0.0), vec2(0.0), -1)
+#endif
uniform int outputSsrId;
Closure closure_mix(Closure cl1, Closure cl2, float fac)
{
Closure cl;
+
+#ifdef USE_SSS
+ cl.sss_data = mix(cl1.sss_data, cl2.sss_data, fac);
+#endif
+
if (cl1.ssr_id == outputSsrId) {
cl.ssr_data = mix(cl1.ssr_data.xyzw, vec4(vec3(0.0), cl1.ssr_data.w), fac); /* do not blend roughness */
cl.ssr_normal = cl1.ssr_normal;
@@ -603,6 +615,7 @@ Closure closure_mix(Closure cl1, Closure cl2, float fac)
}
else {
cl.ssr_data = mix(vec4(vec3(0.0), cl2.ssr_data.w), cl2.ssr_data.xyzw, fac); /* do not blend roughness */
+ cl.ssr_data = mix(vec4(vec3(0.0), cl2.ssr_data.w), cl2.ssr_data.xyzw, fac); /* do not blend roughness */
cl.ssr_normal = cl2.ssr_normal;
cl.ssr_id = cl2.ssr_id;
}