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authorClément Foucault <foucault.clem@gmail.com>2017-09-07 16:31:11 +0300
committerClément Foucault <foucault.clem@gmail.com>2017-09-10 04:09:45 +0300
commitadeaf37e77dce6845fc0777183cb457dbfc1c86b (patch)
tree9565388d99a1eed0ae6a1ca2bfb17fc56e8fd8d8 /source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl
parentcc6e97d426b4fca6421958a4c7dcd62fea480c16 (diff)
Eevee: Add Cascaded Shadow Map options.
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl')
-rw-r--r--source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl b/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl
index bb48a204ae5..6ad5b46f683 100644
--- a/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl
+++ b/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl
@@ -89,7 +89,8 @@ struct ShadowCubeData {
struct ShadowCascadeData {
mat4 shadowmat[MAX_CASCADE_NUM];
- vec4 split_distances;
+ vec4 split_start_distances;
+ vec4 split_end_distances;
};
/* convenience aliases */