diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2017-09-07 16:31:11 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2017-09-10 04:09:45 +0300 |
commit | adeaf37e77dce6845fc0777183cb457dbfc1c86b (patch) | |
tree | 9565388d99a1eed0ae6a1ca2bfb17fc56e8fd8d8 /source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl | |
parent | cc6e97d426b4fca6421958a4c7dcd62fea480c16 (diff) |
Eevee: Add Cascaded Shadow Map options.
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl')
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl b/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl index bb48a204ae5..6ad5b46f683 100644 --- a/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl +++ b/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl @@ -89,7 +89,8 @@ struct ShadowCubeData { struct ShadowCascadeData { mat4 shadowmat[MAX_CASCADE_NUM]; - vec4 split_distances; + vec4 split_start_distances; + vec4 split_end_distances; }; /* convenience aliases */ |