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author | Clément Foucault <foucault.clem@gmail.com> | 2017-09-12 15:19:57 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2017-09-12 15:25:04 +0300 |
commit | f2b3e1f7127681db97501777dcb1d169fd1e86a5 (patch) | |
tree | 34a8a1903c2364eefc5ea866f2d38292bfc67526 /source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl | |
parent | 7a6f9ab587e6e7b7daead5c84a31343ed3e6184d (diff) |
Eevee: Fix T52480: Can't reproduce Metallic transparency with Principled + Mix Shader
You can now use a transparent shader as a completly transparent bsdf. And use whatever alpha mask in a mix shader between a transparent bsdf and another bsdf.
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl')
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl b/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl index 92d4b5aaed0..38dc886dd7d 100644 --- a/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl +++ b/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl @@ -568,6 +568,9 @@ struct Closure { int ssr_id; }; +/* This is hacking ssr_id to tag transparent bsdf */ +#define TRANSPARENT_CLOSURE_FLAG -2 + #define CLOSURE_DEFAULT Closure(vec3(0.0), 1.0, vec4(0.0), vec2(0.0), -1) uniform int outputSsrId; @@ -585,6 +588,12 @@ Closure closure_mix(Closure cl1, Closure cl2, float fac) cl.ssr_normal = cl2.ssr_normal; cl.ssr_id = cl2.ssr_id; } + if (cl1.ssr_id == TRANSPARENT_CLOSURE_FLAG) { + cl1.radiance = cl2.radiance; + } + if (cl2.ssr_id == TRANSPARENT_CLOSURE_FLAG) { + cl2.radiance = cl1.radiance; + } cl.radiance = mix(cl1.radiance, cl2.radiance, fac); cl.opacity = mix(cl1.opacity, cl2.opacity, fac); return cl; |