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authorClément Foucault <foucault.clem@gmail.com>2017-09-02 02:42:34 +0300
committerClément Foucault <foucault.clem@gmail.com>2017-09-10 04:09:45 +0300
commitf46b908cc5e62049e911d963303d36c4ab4e3a64 (patch)
tree3877d1cbc692f4e2961143ca461e02b3a9a7b7a0 /source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl
parent32e96448b9d08b7975f6afd73b2569a6b81a125e (diff)
Eevee: Expose Shadow filter size.
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl')
-rw-r--r--source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl b/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl
index 713fb2a31d5..97ee6bccafc 100644
--- a/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl
+++ b/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl
@@ -25,6 +25,7 @@ layout(std140) uniform shadow_render_block {
float farClip;
float shadowSampleCount;
float shadowInvSampleCount;
+ float shadowFilterSize;
};
flat in int shFace; /* Shadow layer we are rendering to. */