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authorSebastian Herholz <sebastian.herholz@intel.com>2022-11-09 11:13:08 +0300
committerSebastian Herholz <sebastian.herholz@intel.com>2022-11-09 11:13:08 +0300
commit98398f5a5da09955543efa47a84b51d5a03b8574 (patch)
tree2c7f0edaafa7b62fcaa4ab30583a54c8877d8221 /source/blender/draw/engines/eevee/shaders/cubemap_lib.glsl
parent3e3ec87846b264a87b50431abb4180e4f0f2193c (diff)
parent638bf05a23e1ef7dddd3b5d42d9521d8849a4375 (diff)
Merge branch 'master' into cycles_path_guidingcycles_path_guiding
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/cubemap_lib.glsl')
-rw-r--r--source/blender/draw/engines/eevee/shaders/cubemap_lib.glsl4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/cubemap_lib.glsl b/source/blender/draw/engines/eevee/shaders/cubemap_lib.glsl
index 90272400915..5af317b7398 100644
--- a/source/blender/draw/engines/eevee/shaders/cubemap_lib.glsl
+++ b/source/blender/draw/engines/eevee/shaders/cubemap_lib.glsl
@@ -96,7 +96,7 @@ vec4 cubemap_seamless(sampler2DArray tex, vec4 cubevec, float lod)
/* Mix all colors to get the corner color. */
vec4 col3 = (col + col1 + col2) / 3.0;
- vec2 mix_fac = uv_border * 0.5;
+ vec2 mix_fac = saturate(uv_border * 0.5);
return mix(mix(col, col2, mix_fac.x), mix(col1, col3, mix_fac.x), mix_fac.y);
}
else if (any(border)) {
@@ -108,7 +108,7 @@ vec4 cubemap_seamless(sampler2DArray tex, vec4 cubevec, float lod)
uv = cubemap_face_coord(cubevec.xyz, face);
coord = vec3(uv, cubevec.w * 6.0 + face);
- float mix_fac = max(uv_border.x, uv_border.y) * 0.5;
+ float mix_fac = saturate(max(uv_border.x, uv_border.y) * 0.5);
return mix(col, textureLod(tex, coord, lod), mix_fac);
}
else {