diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2018-01-16 20:17:02 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-01-16 20:22:25 +0300 |
commit | c372113489cbcd072aaba5abe50e6fa125f35cea (patch) | |
tree | da0ff586cca37c9c5518b6402fbe88c7938be323 /source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl | |
parent | 5f569378d2d8c3a9f923afb5b94e68862926922d (diff) |
Eevee: Add macro to sample noise in utilTex.
Avoid future coding error.
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl')
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl b/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl index 19bfb5856c0..d425a8575e2 100644 --- a/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl +++ b/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl @@ -15,6 +15,7 @@ uniform float refractionDepth; #ifndef UTIL_TEX #define UTIL_TEX uniform sampler2DArray utilTex; +#define texelfetch_noise_tex(coord) texelFetch(utilTex, ivec3(ivec2(coord) % LUT_SIZE, 2.0), 0) #endif /* UTIL_TEX */ in vec3 worldPosition; @@ -175,7 +176,7 @@ void CLOSURE_NAME( vec3 V = cameraVec; - vec4 rand = texture(utilTex, vec3(gl_FragCoord.xy / LUT_SIZE, 2.0)); + vec4 rand = texelFetch(utilTex, ivec3(ivec2(gl_FragCoord.xy) % LUT_SIZE, 2.0), 0); /* ---------------------------------------------------------------- */ /* -------------------- SCENE LAMPS LIGHTING ---------------------- */ |