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2020-07-30EEVEE: GLSL refactor/cleanupClément Foucault
2020-06-02EEVEE: Refactor of eevee_material.cClément Foucault
2020-01-20Fix T59747 EEVEE: Bug on EnvironmentTextureClément Foucault
2019-11-24Cleanup: doxygen commentsCampbell Barton
2019-09-07Cleanup: use post increment/decrementCampbell Barton
2019-09-06EEVEE: Fix Ambient Occlusion on backfacesClément Foucault
2019-09-05Eevee: Shadow map refactorClément Foucault
2019-07-09Fix T65761 Eevee: SSRefraction not working on first sampleClément Foucault
2019-07-08Fix T61129 Eevee: alpha texture shadow bugClément Foucault
2019-06-18Fix T65631 Eevee: Translucent shader broken in Eevee when AO is enabledClément Foucault
2019-06-05Fix T65298 Eevee: Principled BSDF doesn't use specular with metalsClément Foucault
2019-05-04Cleanup: Eevee: Remove Flat normal shader variationClément Foucault
2019-05-01Cleanup: comments (long lines) in drawCampbell Barton
2019-04-30Fix T63393 Eevee: Specular Shader's Clear Coat does not functionClément Foucault
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
2019-03-29Fix T61129 Eevee: alpha texture shadow bugClément Foucault
2019-03-11Eevee: Update LTC codeClément Foucault
2019-02-27Cleanup: rename lamp -> lightCampbell Barton
2019-01-24Cleanup: add missing braces to draw managerCampbell Barton
2018-11-15Eevee: Optimisation: Bypass light power calculation when not neededClément Foucault
2018-11-08Eevee: Fix refraction materialsClément Foucault
2018-10-20Fix Eevee Reflection CubeMap and Irradiance Volume on some Intel gpusmano-wii
2018-09-19Merge branch 'master' into blender2.8Brecht Van Lommel
2018-08-08Eevee: Fix Clearcoat intensityClément Foucault
2018-08-08Eevee: Use "constant folding" for the principle shaderClément Foucault
2018-07-10Eevee: LightCache: Initial ImplementationClément Foucault
2018-06-17Cleanup: codestyleCampbell Barton
2018-06-16Merge branch 'master' into blender2.8Brecht Van Lommel
2018-06-09Eevee: Improve compilation time (reduce branching).Clément Foucault
2018-06-02Eevee: Hair: Make SSR works with hairs.Clément Foucault
2018-06-02Eevee: Add support for hair random property.Clément Foucault
2018-06-02Eevee: CodeStyle: Fix naming and confusion about the hairs vectors.Clément Foucault
2018-05-30Eevee: Add support for new Hair geometry system.Clément Foucault
2018-05-14Eevee: Hair: Disable SSR for hairs.Clément Foucault
2018-05-14Eevee: Hair: Fix normal distribution of previous commit.Clément Foucault
2018-05-13Eevee: Hair: Remove old hack and replace by new hack.Clément Foucault
2018-05-02Eevee: Add Lamp Specular multiplier.Clément Foucault
2018-01-22Eevee: Put all constant uniforms in a global UBO.Clément Foucault
2018-01-16Eevee: AO: Removes samples and denoise options.Clément Foucault
2018-01-16Eevee: Add macro to sample noise in utilTex.Clément Foucault
2018-01-16Eevee: Fix SSRefraction noise.Clément Foucault
2018-01-16Eevee: SSR: Remove ray count and use integer texture for hit coord.Clément Foucault
2018-01-16Eevee: Fix noise correlation in the blue noise update.Clément Foucault
2018-01-04Eevee: Fix AO applied twice on glossy shader when using OGL renderClément Foucault
2017-11-24Eevee: Refactor of lit_surface_frag.glslClément Foucault
2017-11-22Eevee : SSS : Add Translucency support.Clément Foucault
2017-10-07Eevee: Shadows: Add Contact ShadowsClément Foucault
2017-10-07Eevee: Modify the raycast function to be more flexible.Clément Foucault
2017-10-02Eevee : SSR : Make sure to not apply Specular Occlusion to SSR.Clément Foucault
2017-08-18Eevee: Fix some problem with Glass & Diffuse BSDF with SSRClément Foucault