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author | Clément Foucault <foucault.clem@gmail.com> | 2019-05-04 02:42:50 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2019-05-04 15:11:04 +0300 |
commit | f302224e161c28553a5ce12d77a27c201ec3be51 (patch) | |
tree | dbb09e37205ce743b6311df2fba2c72b136e83ec /source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl | |
parent | fb3b2ab709bfd3aa1e9a1c9db9d3ce05ed4e6c13 (diff) |
Cleanup: Eevee: Remove Flat normal shader variation
Was use by sculpt mode but that's not used anymore.
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl')
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl b/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl index 37b0ebb33cf..fe3225b1086 100644 --- a/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl +++ b/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl @@ -13,13 +13,8 @@ uniform sampler2DArray utilTex; in vec3 worldPosition; in vec3 viewPosition; -#ifdef USE_FLAT_NORMAL -flat in vec3 worldNormal; -flat in vec3 viewNormal; -#else in vec3 worldNormal; in vec3 viewNormal; -#endif #ifdef HAIR_SHADER in vec3 hairTangent; /* world space */ |