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authorClément Foucault <foucault.clem@gmail.com>2019-05-04 02:42:50 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-05-04 15:11:04 +0300
commitf302224e161c28553a5ce12d77a27c201ec3be51 (patch)
treedbb09e37205ce743b6311df2fba2c72b136e83ec /source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl
parentfb3b2ab709bfd3aa1e9a1c9db9d3ce05ed4e6c13 (diff)
Cleanup: Eevee: Remove Flat normal shader variation
Was use by sculpt mode but that's not used anymore.
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl')
-rw-r--r--source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl5
1 files changed, 0 insertions, 5 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl b/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl
index 37b0ebb33cf..fe3225b1086 100644
--- a/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl
@@ -13,13 +13,8 @@ uniform sampler2DArray utilTex;
in vec3 worldPosition;
in vec3 viewPosition;
-#ifdef USE_FLAT_NORMAL
-flat in vec3 worldNormal;
-flat in vec3 viewNormal;
-#else
in vec3 worldNormal;
in vec3 viewNormal;
-#endif
#ifdef HAIR_SHADER
in vec3 hairTangent; /* world space */