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author | Clément Foucault <foucault.clem@gmail.com> | 2019-10-29 17:05:07 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2019-10-29 17:16:47 +0300 |
commit | 883e22a92ca5b2b22bd441bedc6bdd1626980f35 (patch) | |
tree | c031fc40200bf63b65f899ec25e9a4a14ab3f839 /source/blender/draw/engines/eevee/shaders/prepass_frag.glsl | |
parent | d758a79557c05487a2b0014f2851597738ea6ef0 (diff) |
Fix T71050 EEVEE: Light Path Node broken in 2.81
Also fixes the sampling of hashed shadows.
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/prepass_frag.glsl')
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/prepass_frag.glsl | 7 |
1 files changed, 2 insertions, 5 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/prepass_frag.glsl b/source/blender/draw/engines/eevee/shaders/prepass_frag.glsl index dea6bc020ec..b49dbfceba2 100644 --- a/source/blender/draw/engines/eevee/shaders/prepass_frag.glsl +++ b/source/blender/draw/engines/eevee/shaders/prepass_frag.glsl @@ -12,14 +12,11 @@ float hash3d(vec3 a) return hash(vec2(hash(a.xy), a.z)); } -uniform float hashAlphaOffset; -uniform float hashAlphaScale = 1.0; /* Roughly in pixel */ - float hashed_alpha_threshold(vec3 co) { /* Find the discretized derivatives of our coordinates. */ float max_deriv = max(length(dFdx(co)), length(dFdy(co))); - float pix_scale = 1.0 / (hashAlphaScale * max_deriv); + float pix_scale = 1.0 / (alphaHashScale * max_deriv); /* Find two nearest log-discretized noise scales. */ float pix_scale_log = log2(pix_scale); @@ -52,7 +49,7 @@ float hashed_alpha_threshold(vec3 co) threshold = clamp(threshold, 1.0e-6, 1.0); /* Jitter the threshold for TAA accumulation. */ - return fract(threshold + hashAlphaOffset); + return fract(threshold + alphaHashOffset); } #endif |