Age | Commit message (Expand) | Author |
---|---|---|
2021-02-13 | EEVEE: Refactor closure_lit_lib.glsl | Clément Foucault |
2020-07-30 | EEVEE: GLSL refactor/cleanup | Clément Foucault |
2020-06-02 | EEVEE: Refactor of eevee_material.c | Clément Foucault |
2019-10-29 | Fix T71050 EEVEE: Light Path Node broken in 2.81 | Clément Foucault |
2019-08-14 | Eevee: Improve Transparent BSDF behavior | Clément Foucault |
2019-04-17 | ClangFormat: apply to source, most of intern | Campbell Barton |
2019-01-24 | Cleanup: add missing braces to draw manager | Campbell Barton |
2018-11-07 | Eevee: Improve Hashed Alpha transparency by reducing noise size | Clément Foucault |
2018-01-16 | Eevee: Fix Hashed Alpha. | Clément Foucault |
2017-09-10 | Eevee: Refactor Shadow System | Clément Foucault |
2017-07-11 | Eevee: Transparency: Add support for Clip and Stochastic shadows. | Clément Foucault |
2017-07-11 | Eevee: Add support for Alpha clip and Hashed Alpha transparency. | Clément Foucault |
2017-06-19 | Eevee: Add special shader for depth prespass. | Clément Foucault |