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authorAntonis Ryakiotakis <kalast@gmail.com>2022-02-07 21:37:15 +0300
committerAntonis Ryakiotakis <kalast@gmail.com>2022-02-07 21:37:15 +0300
commitd8c05502272990173381bfd2590884bbc95aa5f5 (patch)
tree8bd65efacbe6484b838d4550597d0f4a54ddddd9 /source/blender/draw/engines/eevee/shaders/shadow_vert.glsl
parentb64d551f3b2fa409b4eeefb641fc581eb6cd0bd6 (diff)
parentfe1816f67fbc6aaf383ec77847d668367335d093 (diff)
Merge branch 'master' into KTX_supportKTX_support
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/shadow_vert.glsl')
-rw-r--r--source/blender/draw/engines/eevee/shaders/shadow_vert.glsl3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/shadow_vert.glsl b/source/blender/draw/engines/eevee/shaders/shadow_vert.glsl
index 0e342938396..cbfa9737a84 100644
--- a/source/blender/draw/engines/eevee/shaders/shadow_vert.glsl
+++ b/source/blender/draw/engines/eevee/shaders/shadow_vert.glsl
@@ -26,6 +26,9 @@ void main()
worldNormal = cross(hairTangent, binor);
vec3 world_pos = pos;
+#elif defined(POINTCLOUD_SHADER)
+ pointcloud_get_pos_and_radius(pointPosition, pointRadius);
+ pointID = gl_VertexID;
#else
vec3 world_pos = point_object_to_world(pos);
#endif