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authorClément Foucault <foucault.clem@gmail.com>2019-10-29 21:40:28 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-10-29 21:44:02 +0300
commit8e6882a70dc4026c6c59e3ca3db4ad6714fe41da (patch)
tree14aecfa03faa9725452c174842dec910b9903e49 /source/blender/draw/engines/eevee/shaders
parent1907081f0eb11caf024bdac350945d8f36496c51 (diff)
Fix T69468 EEVEE: Collections Holdout Button in Outliner Is Ignored
Not the cleanest implementation but the simplest. This doubles the number of default shader variations.
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders')
-rw-r--r--source/blender/draw/engines/eevee/shaders/default_frag.glsl5
1 files changed, 5 insertions, 0 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/default_frag.glsl b/source/blender/draw/engines/eevee/shaders/default_frag.glsl
index ca06d458f6e..a031ed193b6 100644
--- a/source/blender/draw/engines/eevee/shaders/default_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/default_frag.glsl
@@ -41,5 +41,10 @@ Closure nodetree_exec(void)
gl_FragDepth = 0.0;
#endif
+#ifdef HOLDOUT
+ cl = CLOSURE_DEFAULT;
+ cl.holdout = 1.0;
+#endif
+
return cl;
}