diff options
author | Brecht Van Lommel <brecht@blender.org> | 2022-05-30 11:22:17 +0300 |
---|---|---|
committer | Brecht Van Lommel <brecht@blender.org> | 2022-05-30 15:09:07 +0300 |
commit | fbeec91abf3ff4660c405a248f4ae978eba9be80 (patch) | |
tree | 9ddc443e2eef017db11e75f73f066ea6eaed4815 /source/blender/draw/engines/eevee | |
parent | ddebb0f7833a1caa35862b2d1d7e692359673277 (diff) |
Cleanup: fix various typos
Contributed by luzpaz
Differential Revision: https://developer.blender.org/D15057
Diffstat (limited to 'source/blender/draw/engines/eevee')
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/closure_type_lib.glsl | 2 | ||||
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/volumetric_frag.glsl | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/closure_type_lib.glsl b/source/blender/draw/engines/eevee/shaders/closure_type_lib.glsl index 21d347942ca..4070ede116b 100644 --- a/source/blender/draw/engines/eevee/shaders/closure_type_lib.glsl +++ b/source/blender/draw/engines/eevee/shaders/closure_type_lib.glsl @@ -24,7 +24,7 @@ struct Closure { float holdout; #endif -/* Metal Default Constructor - Requred for C++ constructor syntax. */ +/* Metal Default Constructor - Required for C++ constructor syntax. */ #ifdef GPU_METAL inline Closure() = default; # ifdef VOLUMETRICS diff --git a/source/blender/draw/engines/eevee/shaders/volumetric_frag.glsl b/source/blender/draw/engines/eevee/shaders/volumetric_frag.glsl index a81d37f4e6f..88ade8451a4 100644 --- a/source/blender/draw/engines/eevee/shaders/volumetric_frag.glsl +++ b/source/blender/draw/engines/eevee/shaders/volumetric_frag.glsl @@ -157,7 +157,7 @@ float attr_load_float(sampler3D tex) } /* TODO(@fclem): These implementation details should concern the DRWManager and not be a fix on - * the engine side. But as of now, the engines are reponsible for loading the attributes. */ + * the engine side. But as of now, the engines are responsible for loading the attributes. */ float attr_load_temperature_post(float attr) { #ifdef MESH_SHADER |