diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2022-07-28 18:00:46 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2022-07-28 18:00:46 +0300 |
commit | 82327ce01de9be65b20c261977c9c3ccb59e0952 (patch) | |
tree | a183f06598927ab9e6b7835c7b63a367d6857509 /source/blender/draw/engines/eevee_next/eevee_film.cc | |
parent | 0830ff55d827c6936f9557ac82eb7881494df53c (diff) |
DRW: TextureFromPool: Change API to use acquire / release
This removes the quirk of having to call the sync function for each new
render loop.
# Conflicts:
# source/blender/draw/engines/eevee_next/eevee_view.cc
Diffstat (limited to 'source/blender/draw/engines/eevee_next/eevee_film.cc')
-rw-r--r-- | source/blender/draw/engines/eevee_next/eevee_film.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee_next/eevee_film.cc b/source/blender/draw/engines/eevee_next/eevee_film.cc index 0146e2eaa58..608bf31335c 100644 --- a/source/blender/draw/engines/eevee_next/eevee_film.cc +++ b/source/blender/draw/engines/eevee_next/eevee_film.cc @@ -582,7 +582,7 @@ void Film::display() BLI_assert(inst_.is_viewport()); /* Acquire dummy render buffers for correct binding. They will not be used. */ - inst_.render_buffers.acquire(int2(1), (void *)this); + inst_.render_buffers.acquire(int2(1)); DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get(); GPU_framebuffer_bind(dfbl->default_fb); |