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authorCampbell Barton <campbell@blender.org>2022-05-03 08:11:27 +0300
committerCampbell Barton <campbell@blender.org>2022-05-03 08:11:27 +0300
commite62b5e867d164d6ee822e369885d979d94ac4106 (patch)
treea61f2794b0004fd3614511b950fed6aaa0d11e36 /source/blender/draw/engines/eevee_next/eevee_instance.cc
parentab7379ae62232ebae6ff36ce6ae54ba297418e6c (diff)
Cleanup: spelling in comments
Diffstat (limited to 'source/blender/draw/engines/eevee_next/eevee_instance.cc')
-rw-r--r--source/blender/draw/engines/eevee_next/eevee_instance.cc4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/engines/eevee_next/eevee_instance.cc b/source/blender/draw/engines/eevee_next/eevee_instance.cc
index f03bd9d0692..b369e536454 100644
--- a/source/blender/draw/engines/eevee_next/eevee_instance.cc
+++ b/source/blender/draw/engines/eevee_next/eevee_instance.cc
@@ -21,9 +21,9 @@
namespace blender::eevee {
/* -------------------------------------------------------------------- */
-/** \name Init
+/** \name Initialization
*
- * Init funcions need to be called once at the start of a frame.
+ * Initialization functions need to be called once at the start of a frame.
* Active camera, render extent and enabled render passes are immutable until next init.
* This takes care of resizing output buffers and view in case a parameter changed.
* IMPORTANT: xxx.init() functions are NOT meant to acquire and allocate DRW resources.