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authorClément Foucault <foucault.clem@gmail.com>2022-07-27 18:35:10 +0300
committerClément Foucault <foucault.clem@gmail.com>2022-07-28 18:01:05 +0300
commit1e0aa2612c3f62607f1d12fd9d594cba96680f6c (patch)
tree086804c2186d8ba7593ea56d050bc3d1abc1f3e8 /source/blender/draw/engines/eevee_next/eevee_instance.hh
parent82327ce01de9be65b20c261977c9c3ccb59e0952 (diff)
EEVEE-Next: Motion Blur new implementation
The new implementation leverage compute shaders to reduce the number of passes and complexity. The max blur amount is now detected automatically, replacing the property in the render panel by a simple checkbox. The dilation algorithm has also been rewritten from scratch into a 1 pass algorithm that does the dilation more efficiently and more precisely. Some differences with the old implementation can be observed in areas with complex motion.
Diffstat (limited to 'source/blender/draw/engines/eevee_next/eevee_instance.hh')
-rw-r--r--source/blender/draw/engines/eevee_next/eevee_instance.hh4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/draw/engines/eevee_next/eevee_instance.hh b/source/blender/draw/engines/eevee_next/eevee_instance.hh
index 1efda769648..01763fd76d9 100644
--- a/source/blender/draw/engines/eevee_next/eevee_instance.hh
+++ b/source/blender/draw/engines/eevee_next/eevee_instance.hh
@@ -18,6 +18,7 @@
#include "eevee_camera.hh"
#include "eevee_film.hh"
#include "eevee_material.hh"
+#include "eevee_motion_blur.hh"
#include "eevee_pipeline.hh"
#include "eevee_renderbuffers.hh"
#include "eevee_sampling.hh"
@@ -34,6 +35,7 @@ namespace blender::eevee {
*/
class Instance {
friend VelocityModule;
+ friend MotionBlurModule;
public:
ShaderModule &shaders;
@@ -41,6 +43,7 @@ class Instance {
MaterialModule materials;
PipelineModule pipelines;
VelocityModule velocity;
+ MotionBlurModule motion_blur;
Sampling sampling;
Camera camera;
Film film;
@@ -76,6 +79,7 @@ class Instance {
materials(*this),
pipelines(*this),
velocity(*this),
+ motion_blur(*this),
sampling(*this),
camera(*this),
film(*this),