diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2022-08-01 22:21:32 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2022-08-02 22:53:17 +0300 |
commit | 335dbccc33902c49e4ddcecb4edf80de14147be7 (patch) | |
tree | c32876aebecf1a7f45ddb874b5bb9376ab8101f5 /source/blender/draw/engines/eevee_next/eevee_pipeline.cc | |
parent | 75dda90030319ad07ceccd02b0d9686dd58cd9e9 (diff) |
EEVEE-Next: Fix GL errors when rendering with transparent materials
For now, we need to always bind the render pass images even if not used.
Diffstat (limited to 'source/blender/draw/engines/eevee_next/eevee_pipeline.cc')
-rw-r--r-- | source/blender/draw/engines/eevee_next/eevee_pipeline.cc | 17 |
1 files changed, 17 insertions, 0 deletions
diff --git a/source/blender/draw/engines/eevee_next/eevee_pipeline.cc b/source/blender/draw/engines/eevee_next/eevee_pipeline.cc index 214fe9c7153..db169ec361f 100644 --- a/source/blender/draw/engines/eevee_next/eevee_pipeline.cc +++ b/source/blender/draw/engines/eevee_next/eevee_pipeline.cc @@ -162,6 +162,7 @@ DRWShadingGroup *ForwardPipeline::prepass_opaque_add(::Material *blender_mat, DRWShadingGroup *ForwardPipeline::material_transparent_add(::Material *blender_mat, GPUMaterial *gpumat) { + RenderBuffers &rbufs = inst_.render_buffers; // LightModule &lights = inst_.lights; // LightProbeModule &lightprobes = inst_.lightprobes; // RaytracingModule &raytracing = inst_.raytracing; @@ -191,6 +192,22 @@ DRWShadingGroup *ForwardPipeline::material_transparent_add(::Material *blender_m // DRW_shgroup_uniform_block(grp, "hiz_buf", inst_.hiz.ubo_get()); // DRW_shgroup_uniform_texture_ref(grp, "hiz_tx", inst_.hiz_front.texture_ref_get()); // } + { + /* TODO(fclem): This is not needed. This is only to please the OpenGL debug Layer. + * If we are to introduce transparency render-passes support, it would be through a separate + * pass. */ + /* AOVs. */ + DRW_shgroup_uniform_image_ref(grp, "aov_color_img", &rbufs.aov_color_tx); + DRW_shgroup_uniform_image_ref(grp, "aov_value_img", &rbufs.aov_value_tx); + DRW_shgroup_storage_block_ref(grp, "aov_buf", &inst_.film.aovs_info); + /* RenderPasses. */ + DRW_shgroup_uniform_image_ref(grp, "rp_normal_img", &rbufs.normal_tx); + DRW_shgroup_uniform_image_ref(grp, "rp_diffuse_light_img", &rbufs.diffuse_light_tx); + DRW_shgroup_uniform_image_ref(grp, "rp_diffuse_color_img", &rbufs.diffuse_color_tx); + DRW_shgroup_uniform_image_ref(grp, "rp_specular_light_img", &rbufs.specular_light_tx); + DRW_shgroup_uniform_image_ref(grp, "rp_specular_color_img", &rbufs.specular_color_tx); + DRW_shgroup_uniform_image_ref(grp, "rp_emission_img", &rbufs.emission_tx); + } DRWState state_disable = DRW_STATE_WRITE_DEPTH; DRWState state_enable = DRW_STATE_WRITE_COLOR | DRW_STATE_BLEND_CUSTOM; |