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authorCampbell Barton <campbell@blender.org>2022-05-03 08:11:27 +0300
committerCampbell Barton <campbell@blender.org>2022-05-03 08:11:27 +0300
commite62b5e867d164d6ee822e369885d979d94ac4106 (patch)
treea61f2794b0004fd3614511b950fed6aaa0d11e36 /source/blender/draw/engines/eevee_next/eevee_world.hh
parentab7379ae62232ebae6ff36ce6ae54ba297418e6c (diff)
Cleanup: spelling in comments
Diffstat (limited to 'source/blender/draw/engines/eevee_next/eevee_world.hh')
-rw-r--r--source/blender/draw/engines/eevee_next/eevee_world.hh2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee_next/eevee_world.hh b/source/blender/draw/engines/eevee_next/eevee_world.hh
index a7b77ef2e62..ff5be774b90 100644
--- a/source/blender/draw/engines/eevee_next/eevee_world.hh
+++ b/source/blender/draw/engines/eevee_next/eevee_world.hh
@@ -18,7 +18,7 @@ namespace blender::eevee {
class Instance;
/* -------------------------------------------------------------------- */
-/** \name Default World Nodetree
+/** \name Default World Node-Tree
*
* In order to support worlds without nodetree we reuse and configure a standalone nodetree that
* we pass for shader generation. The GPUMaterial is still stored inside the World even if