diff options
author | Campbell Barton <campbell@blender.org> | 2022-05-03 08:11:27 +0300 |
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committer | Campbell Barton <campbell@blender.org> | 2022-05-03 08:11:27 +0300 |
commit | e62b5e867d164d6ee822e369885d979d94ac4106 (patch) | |
tree | a61f2794b0004fd3614511b950fed6aaa0d11e36 /source/blender/draw/engines/eevee_next/eevee_world.hh | |
parent | ab7379ae62232ebae6ff36ce6ae54ba297418e6c (diff) |
Cleanup: spelling in comments
Diffstat (limited to 'source/blender/draw/engines/eevee_next/eevee_world.hh')
-rw-r--r-- | source/blender/draw/engines/eevee_next/eevee_world.hh | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee_next/eevee_world.hh b/source/blender/draw/engines/eevee_next/eevee_world.hh index a7b77ef2e62..ff5be774b90 100644 --- a/source/blender/draw/engines/eevee_next/eevee_world.hh +++ b/source/blender/draw/engines/eevee_next/eevee_world.hh @@ -18,7 +18,7 @@ namespace blender::eevee { class Instance; /* -------------------------------------------------------------------- */ -/** \name Default World Nodetree +/** \name Default World Node-Tree * * In order to support worlds without nodetree we reuse and configure a standalone nodetree that * we pass for shader generation. The GPUMaterial is still stored inside the World even if |