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authorjon denning <gfxcoder@gmail.com>2022-07-29 20:51:49 +0300
committerjon denning <gfxcoder@gmail.com>2022-07-29 20:51:49 +0300
commit6485941d7a8158381288ce044b657e2c147ff73a (patch)
tree8fc98916154dfc7d7f57a95732fddb620272d9ac /source/blender/draw/engines/eevee_next/shaders/eevee_surf_depth_frag.glsl
parenteee25a175ad3c0736878918bacd4995e67195ec0 (diff)
parent9b9417b66150fd070619006dbd233369709edf1b (diff)
Merge branch 'master' into retopo_transformretopo_transform
Diffstat (limited to 'source/blender/draw/engines/eevee_next/shaders/eevee_surf_depth_frag.glsl')
-rw-r--r--source/blender/draw/engines/eevee_next/shaders/eevee_surf_depth_frag.glsl4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_surf_depth_frag.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_surf_depth_frag.glsl
index 34ea288852a..bd32215ddc2 100644
--- a/source/blender/draw/engines/eevee_next/shaders/eevee_surf_depth_frag.glsl
+++ b/source/blender/draw/engines/eevee_next/shaders/eevee_surf_depth_frag.glsl
@@ -73,7 +73,7 @@ void main()
nodetree_surface();
- // float noise_offset = sampling_rng_1D_get(sampling_buf, SAMPLING_TRANSPARENCY);
+ // float noise_offset = sampling_rng_1D_get(SAMPLING_TRANSPARENCY);
float noise_offset = 0.5;
float random_threshold = hashed_alpha_threshold(1.0, noise_offset, g_data.P);
@@ -84,7 +84,7 @@ void main()
#endif
#ifdef MAT_VELOCITY
- out_velocity = velocity_surface(interp.P + motion.prev, interp.P, interp.P - motion.next);
+ out_velocity = velocity_surface(interp.P + motion.prev, interp.P, interp.P + motion.next);
out_velocity = velocity_pack(out_velocity);
#endif
}