Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCian Jinks <cjinks99@gmail.com>2021-09-22 17:09:31 +0300
committerCian Jinks <cjinks99@gmail.com>2021-09-22 17:09:31 +0300
commite734491048ef2436af41e272b8900f20785ecbe6 (patch)
tree8cee3fc068c782c0ba8cb9a581e768968c565569 /source/blender/draw/engines/external/external_engine.c
parentf21cd0881948f6eaf16af0b354cd904df7407bda (diff)
parent204b01a254ac2445fea217e5211b2ed6aef631ca (diff)
Merge branch 'master' into soc-2021-knife-toolssoc-2021-knife-tools
Diffstat (limited to 'source/blender/draw/engines/external/external_engine.c')
-rw-r--r--source/blender/draw/engines/external/external_engine.c202
1 files changed, 193 insertions, 9 deletions
diff --git a/source/blender/draw/engines/external/external_engine.c b/source/blender/draw/engines/external/external_engine.c
index 89ee3f1b293..cc548a53a8e 100644
--- a/source/blender/draw/engines/external/external_engine.c
+++ b/source/blender/draw/engines/external/external_engine.c
@@ -32,13 +32,19 @@
#include "BKE_object.h"
#include "BKE_particle.h"
+#include "ED_image.h"
#include "ED_screen.h"
+#include "GPU_batch.h"
+#include "GPU_debug.h"
#include "GPU_matrix.h"
#include "GPU_shader.h"
#include "GPU_state.h"
#include "GPU_viewport.h"
+#include "RE_engine.h"
+#include "RE_pipeline.h"
+
#include "external_engine.h" /* own include */
/* Shaders */
@@ -137,6 +143,22 @@ static void external_engine_init(void *vedata)
}
}
+/* Add shading group call which will take care of writing to the depth buffer, so that the
+ * alpha-under overlay will happen for the render buffer. */
+static void external_cache_image_add(DRWShadingGroup *grp)
+{
+ float obmat[4][4];
+ unit_m4(obmat);
+ scale_m4_fl(obmat, 0.5f);
+
+ /* NOTE: Use the same Z-depth value as in the regular image drawing engine. */
+ translate_m4(obmat, 1.0f, 1.0f, 0.75f);
+
+ GPUBatch *geom = DRW_cache_quad_get();
+
+ DRW_shgroup_call_obmat(grp, geom, obmat);
+}
+
static void external_cache_init(void *vedata)
{
EXTERNAL_PassList *psl = ((EXTERNAL_Data *)vedata)->psl;
@@ -162,14 +184,33 @@ static void external_cache_init(void *vedata)
stl->g_data->depth_shgrp = DRW_shgroup_create(e_data.depth_sh, psl->depth_pass);
}
- /* Do not draw depth pass when overlays are turned off. */
- stl->g_data->need_depth = (v3d->flag2 & V3D_HIDE_OVERLAYS) == 0;
+ if (v3d != NULL) {
+ /* Do not draw depth pass when overlays are turned off. */
+ stl->g_data->need_depth = (v3d->flag2 & V3D_HIDE_OVERLAYS) == 0;
+ }
+ else if (draw_ctx->space_data != NULL) {
+ const eSpace_Type space_type = draw_ctx->space_data->spacetype;
+ if (space_type == SPACE_IMAGE) {
+ external_cache_image_add(stl->g_data->depth_shgrp);
+
+ stl->g_data->need_depth = true;
+ stl->g_data->update_depth = true;
+ }
+ }
}
static void external_cache_populate(void *vedata, Object *ob)
{
+ const DRWContextState *draw_ctx = DRW_context_state_get();
EXTERNAL_StorageList *stl = ((EXTERNAL_Data *)vedata)->stl;
+ if (draw_ctx->space_data != NULL) {
+ const eSpace_Type space_type = draw_ctx->space_data->spacetype;
+ if (space_type == SPACE_IMAGE) {
+ return;
+ }
+ }
+
if (!(DRW_object_is_renderable(ob) &&
DRW_object_visibility_in_active_context(ob) & OB_VISIBLE_SELF)) {
return;
@@ -210,13 +251,11 @@ static void external_cache_finish(void *UNUSED(vedata))
{
}
-static void external_draw_scene_do(void *vedata)
+static void external_draw_scene_do_v3d(void *vedata)
{
const DRWContextState *draw_ctx = DRW_context_state_get();
- Scene *scene = draw_ctx->scene;
RegionView3D *rv3d = draw_ctx->rv3d;
ARegion *region = draw_ctx->region;
- const RenderEngineType *type;
DRW_state_reset_ex(DRW_STATE_DEFAULT & ~DRW_STATE_DEPTH_LESS_EQUAL);
@@ -229,8 +268,6 @@ static void external_draw_scene_do(void *vedata)
}
RenderEngine *engine = RE_engine_create(engine_type);
- engine->tile_x = scene->r.tilex;
- engine->tile_y = scene->r.tiley;
engine_type->view_update(engine, draw_ctx->evil_C, draw_ctx->depsgraph);
rv3d->render_engine = engine;
}
@@ -241,7 +278,7 @@ static void external_draw_scene_do(void *vedata)
ED_region_pixelspace(region);
/* Render result draw. */
- type = rv3d->render_engine->type;
+ const RenderEngineType *type = rv3d->render_engine->type;
type->view_draw(rv3d->render_engine, draw_ctx->evil_C, draw_ctx->depsgraph);
GPU_bgl_end();
@@ -259,6 +296,116 @@ static void external_draw_scene_do(void *vedata)
}
}
+/* Configure current matrix stack so that the external engine can use the same drawing code for
+ * both viewport and image editor drawing.
+ *
+ * The engine draws result in the pixel space, and is applying render offset. For image editor we
+ * need to switch from normalized space to pixel space, and "un-apply" offset. */
+static void external_image_space_matrix_set(const RenderEngine *engine)
+{
+ BLI_assert(engine != NULL);
+
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+ const DRWView *view = DRW_view_get_active();
+ struct SpaceImage *space_image = (struct SpaceImage *)draw_ctx->space_data;
+
+ /* Apply current view as transformation matrix.
+ * This will configure drawing for normalized space with current zoom and pan applied. */
+
+ float view_matrix[4][4];
+ DRW_view_viewmat_get(view, view_matrix, false);
+
+ float projection_matrix[4][4];
+ DRW_view_winmat_get(view, projection_matrix, false);
+
+ GPU_matrix_projection_set(projection_matrix);
+ GPU_matrix_set(view_matrix);
+
+ /* Switch from normalized space to pixel space. */
+ {
+ int width, height;
+ ED_space_image_get_size(space_image, &width, &height);
+
+ const float width_inv = width ? 1.0f / width : 0.0f;
+ const float height_inv = height ? 1.0f / height : 0.0f;
+ GPU_matrix_scale_2f(width_inv, height_inv);
+ }
+
+ /* Un-apply render offset. */
+ {
+ Render *render = engine->re;
+ rctf view_rect;
+ rcti render_rect;
+ RE_GetViewPlane(render, &view_rect, &render_rect);
+
+ GPU_matrix_translate_2f(-render_rect.xmin, -render_rect.ymin);
+ }
+}
+
+static void external_draw_scene_do_image(void *UNUSED(vedata))
+{
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+ Scene *scene = draw_ctx->scene;
+ Render *re = RE_GetSceneRender(scene);
+ RenderEngine *engine = RE_engine_get(re);
+
+ /* Is tested before enabling the drawing engine. */
+ BLI_assert(re != NULL);
+ BLI_assert(engine != NULL);
+
+ const DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get();
+
+ /* Clear the depth buffer to the value used by the background overlay so that the overlay is not
+ * happening outside of the drawn image.
+ *
+ * NOTE: The external engine only draws color. The depth is taken care of using the depth pass
+ * which initialized the depth to the values expected by the background overlay. */
+ GPU_framebuffer_clear_depth(dfbl->default_fb, 1.0f);
+
+ GPU_matrix_push_projection();
+ GPU_matrix_push();
+
+ external_image_space_matrix_set(engine);
+
+ GPU_debug_group_begin("External Engine");
+
+ const RenderEngineType *engine_type = engine->type;
+ BLI_assert(engine_type != NULL);
+ BLI_assert(engine_type->draw != NULL);
+
+ engine_type->draw(engine, draw_ctx->evil_C, draw_ctx->depsgraph);
+
+ GPU_debug_group_end();
+
+ GPU_matrix_pop();
+ GPU_matrix_pop_projection();
+
+ DRW_state_reset();
+ GPU_bgl_end();
+
+ RE_engine_draw_release(re);
+}
+
+static void external_draw_scene_do(void *vedata)
+{
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+
+ if (draw_ctx->v3d != NULL) {
+ external_draw_scene_do_v3d(vedata);
+ return;
+ }
+
+ if (draw_ctx->space_data == NULL) {
+ return;
+ }
+
+ const eSpace_Type space_type = draw_ctx->space_data->spacetype;
+ if (space_type == SPACE_IMAGE) {
+ external_draw_scene_do_image(vedata);
+ return;
+ }
+}
+
static void external_draw_scene(void *vedata)
{
const DRWContextState *draw_ctx = DRW_context_state_get();
@@ -297,7 +444,7 @@ static void external_engine_free(void)
static const DrawEngineDataSize external_data_size = DRW_VIEWPORT_DATA_SIZE(EXTERNAL_Data);
-static DrawEngineType draw_engine_external_type = {
+DrawEngineType draw_engine_external_type = {
NULL,
NULL,
N_("External"),
@@ -330,8 +477,45 @@ RenderEngineType DRW_engine_viewport_external_type = {
NULL,
NULL,
NULL,
+ NULL,
+ NULL,
&draw_engine_external_type,
{NULL, NULL, NULL},
};
+bool DRW_engine_external_acquire_for_image_editor(void)
+{
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+ const SpaceLink *space_data = draw_ctx->space_data;
+ Scene *scene = draw_ctx->scene;
+
+ if (space_data == NULL) {
+ return false;
+ }
+
+ const eSpace_Type space_type = draw_ctx->space_data->spacetype;
+ if (space_type != SPACE_IMAGE) {
+ return false;
+ }
+
+ struct SpaceImage *space_image = (struct SpaceImage *)space_data;
+ const Image *image = ED_space_image(space_image);
+ if (image == NULL || image->type != IMA_TYPE_R_RESULT) {
+ return false;
+ }
+
+ if (image->render_slot != image->last_render_slot) {
+ return false;
+ }
+
+ /* Render is allocated on main thread, so it is safe to access it from here. */
+ Render *re = RE_GetSceneRender(scene);
+
+ if (re == NULL) {
+ return false;
+ }
+
+ return RE_engine_draw_acquire(re);
+}
+
#undef EXTERNAL_ENGINE