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authorLukas Tönne <lukas.toenne@gmail.com>2018-08-12 14:59:39 +0300
committerLukas Tönne <lukas.toenne@gmail.com>2018-08-12 14:59:39 +0300
commitb8ab411185c11ce98e7e791b0d30a9d9b1ce6d69 (patch)
tree9c219e06fc6a1f9b09d6fbf7d86c8526cfa6d775 /source/blender/draw/engines/gpencil/shaders/fx/gpencil_fx_colorize_frag.glsl
parent209686f1c8189bc01f91d14a922651844df8b201 (diff)
parentdc2d841b7c50565302af2986d62ddbd29c332acd (diff)
Merge branch 'hair_guides' into hair_guides_groominghair_guides_grooming
Diffstat (limited to 'source/blender/draw/engines/gpencil/shaders/fx/gpencil_fx_colorize_frag.glsl')
-rw-r--r--source/blender/draw/engines/gpencil/shaders/fx/gpencil_fx_colorize_frag.glsl86
1 files changed, 86 insertions, 0 deletions
diff --git a/source/blender/draw/engines/gpencil/shaders/fx/gpencil_fx_colorize_frag.glsl b/source/blender/draw/engines/gpencil/shaders/fx/gpencil_fx_colorize_frag.glsl
new file mode 100644
index 00000000000..33b249ac09b
--- /dev/null
+++ b/source/blender/draw/engines/gpencil/shaders/fx/gpencil_fx_colorize_frag.glsl
@@ -0,0 +1,86 @@
+uniform sampler2D strokeColor;
+uniform sampler2D strokeDepth;
+
+uniform vec4 low_color;
+uniform vec4 high_color;
+uniform int mode;
+uniform float factor;
+
+out vec4 FragColor;
+
+#define MODE_GRAYSCALE 0
+#define MODE_SEPIA 1
+#define MODE_BITONE 2
+#define MODE_CUSTOM 3
+#define MODE_TRANSPARENT 4
+
+float get_luminance(vec4 color)
+{
+ float lum = (color.r * 0.2126) + (color.g * 0.7152) + (color.b * 0.723);
+ return lum;
+}
+
+void main()
+{
+ ivec2 uv = ivec2(gl_FragCoord.xy);
+
+ float stroke_depth = texelFetch(strokeDepth, uv.xy, 0).r;
+ vec4 src_pixel= texelFetch(strokeColor, uv.xy, 0);
+ float luminance = get_luminance(src_pixel);
+ vec4 outcolor;
+
+ /* is transparent */
+ if (src_pixel.a == 0.0f) {
+ discard;
+ }
+
+ switch(mode) {
+ case MODE_GRAYSCALE:
+ {
+ outcolor = vec4(luminance, luminance, luminance, src_pixel.a);
+ break;
+ }
+ case MODE_SEPIA:
+ {
+ float Red = (src_pixel.r * 0.393) + (src_pixel.g * 0.769) + (src_pixel.b * 0.189);
+ float Green = (src_pixel.r * 0.349) + (src_pixel.g * 0.686) + (src_pixel.b * 0.168);
+ float Blue = (src_pixel.r * 0.272) + (src_pixel.g * 0.534) + (src_pixel.b * 0.131);
+ outcolor = vec4(Red, Green, Blue, src_pixel.a);
+ break;
+ }
+ case MODE_BITONE:
+ {
+ if (luminance <= factor) {
+ outcolor = low_color;
+ }
+ else {
+ outcolor = high_color;
+ }
+ break;
+ }
+ case MODE_CUSTOM:
+ {
+ /* if below umbral, force custom color */
+ if (luminance <= factor) {
+ outcolor = low_color;
+ }
+ else {
+ outcolor = vec4(luminance * low_color.r, luminance * low_color.b, luminance * low_color.b, src_pixel.a);
+ }
+ break;
+ }
+ case MODE_TRANSPARENT:
+ {
+ outcolor = vec4(src_pixel.rgb, src_pixel.a * factor);
+ break;
+ }
+ default:
+ {
+ outcolor = src_pixel;
+ }
+
+ }
+
+ gl_FragDepth = stroke_depth;
+ FragColor = outcolor;
+}