diff options
author | Jeroen Bakker <jeroen@blender.org> | 2022-01-28 17:00:26 +0300 |
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committer | Jeroen Bakker <jeroen@blender.org> | 2022-01-28 17:03:45 +0300 |
commit | 75e61e5a6dc70107eaf784a369f225ca062fdcd5 (patch) | |
tree | 7a18887c86233f25cb7fc40a0f65635dd91f9257 /source/blender/draw/engines/image/shaders/image_engine_vert.glsl | |
parent | 430f71fce289e876602178330ac725c46c043abf (diff) |
Image Engine: Use GPUShaderCreateInfo.
Ported the image engine shaders to use the GPUShaderCreateInfo struct.
No functional changes.
Diffstat (limited to 'source/blender/draw/engines/image/shaders/image_engine_vert.glsl')
-rw-r--r-- | source/blender/draw/engines/image/shaders/image_engine_vert.glsl | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/source/blender/draw/engines/image/shaders/image_engine_vert.glsl b/source/blender/draw/engines/image/shaders/image_engine_vert.glsl new file mode 100644 index 00000000000..deefab655d2 --- /dev/null +++ b/source/blender/draw/engines/image/shaders/image_engine_vert.glsl @@ -0,0 +1,12 @@ +#pragma BLENDER_REQUIRE(common_view_lib.glsl) + +void main() +{ + vec3 image_pos = vec3(pos, 0.0); + uv_screen = image_pos.xy; + uv_image = uv; + + vec3 world_pos = point_object_to_world(image_pos); + vec4 position = point_world_to_ndc(world_pos); + gl_Position = position; +} |