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author | Clément Foucault <foucault.clem@gmail.com> | 2020-03-09 19:09:01 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-03-09 19:09:32 +0300 |
commit | 29b405a32784f260d81d4acb1e154a17f4ccc155 (patch) | |
tree | 60dbf6948c19b37da9fcff432b6fb89e7b5e47da /source/blender/draw/engines/overlay/overlay_shader.c | |
parent | 3912a2a227c9674476795407003e019ff9abc34d (diff) |
Overlay: Add antialiasing to particle sprites
Diffstat (limited to 'source/blender/draw/engines/overlay/overlay_shader.c')
-rw-r--r-- | source/blender/draw/engines/overlay/overlay_shader.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/overlay/overlay_shader.c b/source/blender/draw/engines/overlay/overlay_shader.c index 86d5f58957e..d5509c7f56b 100644 --- a/source/blender/draw/engines/overlay/overlay_shader.c +++ b/source/blender/draw/engines/overlay/overlay_shader.c @@ -1246,7 +1246,7 @@ GPUShader *OVERLAY_shader_particle_dot(void) datatoc_common_view_lib_glsl, datatoc_particle_vert_glsl, NULL}, - .frag = (const char *[]){datatoc_particle_frag_glsl, NULL}, + .frag = (const char *[]){datatoc_common_view_lib_glsl, datatoc_particle_frag_glsl, NULL}, .defs = (const char *[]){sh_cfg->def, "#define USE_DOTS\n", NULL}, }); } |